Hello all, I've been working on a 3v3 custom game for some time now and I have done a lot of things to make it non standard (and hopefully more interesting) than a regular melee map. It is a living vs undead theme with 3 undead vs 1 human 1 orc & 1 night elf.
Teams:
The Scourge
Player 1 - The Lich King (Light blue Frost Undead)
Player 2 - Teron Gorefiend's Legion (Green Plague Undead)
Player 3 - Kel'Thuzad's Forces (Purple Shadow Undead)
The Forces of Azeroth
Player 4 - The Alliance (Blue Human)
Player 5 - The Sentinels (Teal Night Elf)
Player 6 - The Horde (Red Orc)
Additional Features (The main ones, there are a lot more but these are the most notable)
- Custom/Enhanced units for all races. (Even the 3 Undead teams all have different custom/enhanced units)
- Over a dozen new custom upgrades for all teams
- Every Player automatically starts out with their main hero:
- Player 1 - Arthas (Lich King)
- Player 2 - Teron Gorefiend (First Death Knight)
- Player 3 - Kel'Thuzad (Master Lich)
- Player 4 - Tirion Fordring (High Paladin)
- Player 5 - Tyrande Whisperwind (Priestess of the Moon)
- Player 6 - Thrall (Warchief)
Note: Main heroes have higher stats than normal heroes, 0 food cost, and have 5 abilities instead of 4 (they gain an additional skill point every 3 levels). Only Main Heroes bestow an aura.
- Every player except player 1 can train 2 additional heroes from 6 possible unique choices for each player at their alter:
- Normal Heroes are broken down into the traditional cunning, warrior, and mystical hero. Stats vary greatly. (Some heroes are glass cannons others can be tanks etc. [Lots of combinations])
- Normal heroes benefit from Synergy. They gain a stat bonus (I.e. +100 hit points) if a certain third hero is trained.
- Hero abilities have different categories. (Physical, magical, Utility, Passive, Ultimate)
- Magical and physical abilities have "Limit Breaks"... casting them x amount of times makes them more powerful.
- Each stats gives an additional bonus:
- Agility: Every point of agility also increases movement speed by 1
- Intelligence: Each point of intelligence also increases magical ability potency.
- Strength: Each point of strength also increases physical ability damage.
- Bonus Loot
- All mobs have a chance of dropping bonus loot, even mobs with guaranteed drops. The stronger the mob the better the chance and the better the item.
- Charged items stack
- Instances
- There are 3 instances in the map that players can compete to enter, completing the instance gives the player gold, experience, and a powerful item to help turn the tides in their favor.
- World Bosses
- There are 3 world bosses on the map (2 stationary and 1 that roams part of the map. Yes being in the wrong place at the wrong time will end badly for you :])
- Stronger Mercenaries
- Custom mercs that are stronger than normal units making them more enticing to players
- Custom music for all races
----------------------------------------------------------------------------------------------------------------
BUT I WANT MORE!!!
Do you guys have any ideas not listed here that you think will help make this PvP map more fun and re-playable? Anything from past experiences maybe or past custom maps that you have made?
Teams:
The Scourge
Player 1 - The Lich King (Light blue Frost Undead)
Player 2 - Teron Gorefiend's Legion (Green Plague Undead)
Player 3 - Kel'Thuzad's Forces (Purple Shadow Undead)
The Forces of Azeroth
Player 4 - The Alliance (Blue Human)
Player 5 - The Sentinels (Teal Night Elf)
Player 6 - The Horde (Red Orc)
Additional Features (The main ones, there are a lot more but these are the most notable)
- Custom/Enhanced units for all races. (Even the 3 Undead teams all have different custom/enhanced units)
- Over a dozen new custom upgrades for all teams
- Every Player automatically starts out with their main hero:
- Player 1 - Arthas (Lich King)
- Player 2 - Teron Gorefiend (First Death Knight)
- Player 3 - Kel'Thuzad (Master Lich)
- Player 4 - Tirion Fordring (High Paladin)
- Player 5 - Tyrande Whisperwind (Priestess of the Moon)
- Player 6 - Thrall (Warchief)
Note: Main heroes have higher stats than normal heroes, 0 food cost, and have 5 abilities instead of 4 (they gain an additional skill point every 3 levels). Only Main Heroes bestow an aura.
- Every player except player 1 can train 2 additional heroes from 6 possible unique choices for each player at their alter:
- Normal Heroes are broken down into the traditional cunning, warrior, and mystical hero. Stats vary greatly. (Some heroes are glass cannons others can be tanks etc. [Lots of combinations])
- Normal heroes benefit from Synergy. They gain a stat bonus (I.e. +100 hit points) if a certain third hero is trained.
- Hero abilities have different categories. (Physical, magical, Utility, Passive, Ultimate)
- Magical and physical abilities have "Limit Breaks"... casting them x amount of times makes them more powerful.
- Each stats gives an additional bonus:
- Agility: Every point of agility also increases movement speed by 1
- Intelligence: Each point of intelligence also increases magical ability potency.
- Strength: Each point of strength also increases physical ability damage.
- Bonus Loot
- All mobs have a chance of dropping bonus loot, even mobs with guaranteed drops. The stronger the mob the better the chance and the better the item.
- Charged items stack
- Instances
- There are 3 instances in the map that players can compete to enter, completing the instance gives the player gold, experience, and a powerful item to help turn the tides in their favor.
- World Bosses
- There are 3 world bosses on the map (2 stationary and 1 that roams part of the map. Yes being in the wrong place at the wrong time will end badly for you :])
- Stronger Mercenaries
- Custom mercs that are stronger than normal units making them more enticing to players
- Custom music for all races
----------------------------------------------------------------------------------------------------------------
BUT I WANT MORE!!!
Do you guys have any ideas not listed here that you think will help make this PvP map more fun and re-playable? Anything from past experiences maybe or past custom maps that you have made?
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