The Void Gauntlet (Tutorial)
-Reduced music filesize
-Imported the new Warden model and its effects
-Overwrote the old character triggers to match the other maps
-Fixed the enemy spell casters that stopped after their first cast
Solen's Sanctuary
-Made Solen slightly easier, by increasing his mana costs and reducing his health
-Added a comment on Solen when you fail to stun him
-Added instructions to the tile puzzle game
-Fixed a bug when the skip dialog for the tile puzzle would show even if you solved it
-Made slight terrain improvements
-Trying to stun Solen now results in him taunting you
-Added a Solen itroduction cinematic before the fight
-Fixed the enemy spell casters that stopped after their first cast
-Solen's line now properly plays as a sound in the beginning of the fight
Bonechiller Burrow
-Did some balance changes to the lich
-Added a new ability to the lich, to prevent the warden from just slashing away for victory
-Changed the rune spawners in the lich area
-Added a lexicon for the runes that you can pick up after unlocking three doors
-Fixed a bug that would stop the music from playing when going down the elevator
-Fixed a few repeating text messages
-Fixed a rare bug where the Warden could be deselected
-Imported the new Warden model and its effects
-Overwrote the old character triggers to match the other maps
-Removed the ugly black square that was shown for a split second uupon starting the game
-Standard warcraft music won't play after opening and closing a dialog
-Fixed an error with the lexicon in the walkthrough, as it displayed "ty" instead of "ta"
Forest Temple
-Fixed the enemy spell casters that stopped after their first cast
-Improved the terrain (a little more to come with each update)
-Increased the boss casting delays by 20%
-Reduced damage of most of the bosses abilities
-Added and repositioned runespawners in the boss area
-Increased the health of all mini bosses
-Increased fourth mini-boss damage slightly and attack speed greatly
-Hopefully fixed the spawning in the middle of forcewalls when entering a new room
-Imported the new Warden model and its effects
-Did some trigger and region clean-up
-Matched character animations to other maps
-Overwrote the old character triggers to match the other maps
-Reduced music filesize
-Properly looped the boss music
-Added a walkthrough for Forest Temple
Dark Depths
-Added a walkthrough for Dark Depths
-Updated the Controls dialog
-Updated the Objectives Dialog
-The kobolds in the first cave are now properly aggressive
-All kobolds in the kobold village are now passive
-Made the big kobolds a little harder
-Fixed the enemy spell casters that stopped after their first cast
-Barrels can no longer blow up bridges
-Dash is now always enabled when you are not holding an object
-Improved the dark caves terrain
-The large green sludges can now properly be blown up
-Golems can no longer see the warden when she is on top of cliffs.
-The coin behind a rock in the canyon can no longer be taken without removing the rockchunks first
-Picking up and holding objects now work again
-The explosives now become more and more red the closer they are to explode
-The levers in cave #1 will no longer be affected by the koblds in cave #2
-All kobolds in the first cave will now attack, even the ones in the cracks
-Replaced a few sludges to prevent them from strange behaviour
-The Warden will no longer play the running animation upon starting the boss fight
-The "Boom" timer window now properly disappears after going off
-Improved the Blackbeing fight greatly:
-Added a new ability: Sludge Beam - Every now and then, the blackbeing spits out sludge in his facing direction for a duration, forcing the warden to avoid him be walking to the side
-Added a new ability: Tentacle Prison - With a long cooldown, the blackbeing summons a large amounts of tentacles around the Warden, interrupting her movement, forcing her to use stun and clear as many tentacles as possible in order not to be struck down - also causes short bursts of sludge from the blackbeings tentacles occasionally
-Slowed the healers movement speed, and increased their size for more clarity
-Increased the time before the blackbeing will start dealing damage close to him after being attacked
-The warden won't spawn in the middle of the boss anymore after ressurecting, making her unable to move
-Reduced blackbeings max health and removed health regeneration
-Reduced attack range, as it felt a little overwhelming
-Reduced attack speed
-Reduced movement allowance on tentacles, so they can now miss if you dash away from them
-Introduced a special status effect: Stagger - interrupts current movement orders, wich will make the player have to react quickly and renew the orders in order to get away to safety