NOW HAS A DOWNLOADABLE ALPHA MAP
Updated
I am creating an altered melee map where your race changes dependent on what hero you choose.
Done till now is:
Cathedral
Summons and Revives your Paladin.
BONUS:
+ Health, mana, damage and regeneration for melee and priests.
Exorcist (Ranged Anti-Undead, can learn Purge and Magic Sentry)
Protector (Sturdy melee with Taunt and Greater Defense)
Apprentice Paladin (Strong melee with Heal, Anti-Magic Shell and Resurrect)
WEAKNESS:
No Rifleman, Sorceress, Spell Breaker, Dragonhawk Rider, Black Gunpowder and Workshop.
Great Forge
Summons and Revives your Mountain King.
BONUS:
Extra stats for all dwarfs, mechanical and miners.
Does not need to build Blacksmith.
Upgradeable Cannon Tower.
+ 1 level to all multi-leveled upgrades
+ Mining
Axethrower (Ranged unit that can go melee to become stronger)
Dwarfen Miner (sturdy peasant with improved gold mining. can't build all buildings)
Thane (Dwarf Knight with Charge)
WEAKNESS:
No Arcane Sanctum.
No Knights and Dragonhawk Riders.
Quel'thalan Palace
Summons and Revives your Bloodmage.
BONUS:
Extra mana and damage and for all elves.
Elves drain mana on hit.
Archer (Basic ranged unit that can learn frost and fire arrows).
Blood Knight (Strong melee leader with versatile abilities)
Destroyer (siege caster that can freeze buildings).
WEAKNESS:
No Workshop.
No Riflemen and Griphon Riders.
Less mana regen.
Violet Tower
Summons and Revives your Archmage.
BONUS:
Extra mana, mana regeneration and damage for all casters.
Gains gold when completing researches.
Extra hit points for buildings.
Extra attack for towers.
Special effects on many units attacks. (under development)
Architect (Special Builder) (under development)
Mage (Mounted caster with Firebolt, Frost Armor and Crushing Wave)
Arcane Agent (Versatile caster, adept at infiltration and disruption)
Has 1 Arcane Sanctum for free.
(Balancing till now is almost only done with the eye).
What I need from the community is help with the different questions below (links point to different threads dedicated to these question). And of course I would love some playtesting and feedback.
Questions till now:
Updated
version 0.2a - Fixed many bugs and typos. Also slight balancing changes. ca. 20% of the map is finished.
I am creating an altered melee map where your race changes dependent on what hero you choose.
Done till now is:
Cathedral
Summons and Revives your Paladin.
BONUS:
+ Health, mana, damage and regeneration for melee and priests.
Exorcist (Ranged Anti-Undead, can learn Purge and Magic Sentry)
Protector (Sturdy melee with Taunt and Greater Defense)
Apprentice Paladin (Strong melee with Heal, Anti-Magic Shell and Resurrect)
WEAKNESS:
No Rifleman, Sorceress, Spell Breaker, Dragonhawk Rider, Black Gunpowder and Workshop.
Great Forge
Summons and Revives your Mountain King.
BONUS:
Extra stats for all dwarfs, mechanical and miners.
Does not need to build Blacksmith.
Upgradeable Cannon Tower.
+ 1 level to all multi-leveled upgrades
+ Mining
Axethrower (Ranged unit that can go melee to become stronger)
Dwarfen Miner (sturdy peasant with improved gold mining. can't build all buildings)
Thane (Dwarf Knight with Charge)
WEAKNESS:
No Arcane Sanctum.
No Knights and Dragonhawk Riders.
Quel'thalan Palace
Summons and Revives your Bloodmage.
BONUS:
Extra mana and damage and for all elves.
Elves drain mana on hit.
Archer (Basic ranged unit that can learn frost and fire arrows).
Blood Knight (Strong melee leader with versatile abilities)
Destroyer (siege caster that can freeze buildings).
WEAKNESS:
No Workshop.
No Riflemen and Griphon Riders.
Less mana regen.
Violet Tower
Summons and Revives your Archmage.
BONUS:
Extra mana, mana regeneration and damage for all casters.
Gains gold when completing researches.
Extra hit points for buildings.
Extra attack for towers.
Special effects on many units attacks. (under development)
Architect (Special Builder) (under development)
Mage (Mounted caster with Firebolt, Frost Armor and Crushing Wave)
Arcane Agent (Versatile caster, adept at infiltration and disruption)
Has 1 Arcane Sanctum for free.
(Balancing till now is almost only done with the eye).
What I need from the community is help with the different questions below (links point to different threads dedicated to these question). And of course I would love some playtesting and feedback.
Questions till now:
- I want to create a phoenix fire based frost skill that slows the enemies instead of burning them and need help with the triggers.
- I want to create a ward that should be Ethereal and when the Arcane Agent summons a new ward the old one should die.
- It would be nice, if possible, to give the Arcane Agent the ability to Shadow Meld during day and night
- I need 5 Icons for Tier 4 versions of the 5 human Upgrades.
- I am trying to fix a gamebreaking bug of the Arcane Agent. Details here
- After uploading, I am open for suggestions (especially balancing).
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