//--------------------------------------------------------------------
// HUMANS
//--------------------------------------------------------------------
// human heroes
constant integer ARCHMAGE = 'Hamg'
constant integer PALADIN = 'Hpal'
constant integer MTN_KING = 'Hmkg'
constant integer BLOOD_MAGE = 'Hblm'
// human hero abilities
constant integer AVATAR = 'AHav'
constant integer BASH = 'AHbh'
constant integer THUNDER_BOLT = 'AHtb'
constant integer THUNDER_CLAP = 'AHtc'
constant integer DEVOTION_AURA = 'AHad'
constant integer DIVINE_SHIELD = 'AHds'
constant integer HOLY_BOLT = 'AHhb'
constant integer RESURRECTION = 'AHre'
constant integer BLIZZARD = 'AHbz'
constant integer BRILLIANCE_AURA = 'AHab'
constant integer MASS_TELEPORT = 'AHmt'
constant integer WATER_ELEMENTAL = 'AHwe'
constant integer BANISH = 'AHbn'
constant integer FLAME_STRIKE = 'AHfs'
constant integer SUMMON_PHOENIX = 'AHpx'
constant integer SIPHON_MANA = 'AHdr'
// special human heroes
constant integer JAINA = 'Hjai'
constant integer MURADIN = 'Hmbr'
constant integer GARITHOS = 'Hlgr'
constant integer KAEL = 'Hkal'
// human units
constant integer COPTER = 'hgyr'
constant integer GYRO = COPTER
constant integer ELEMENTAL = 'hwat'
constant integer FOOTMAN = 'hfoo'
constant integer FOOTMEN = FOOTMAN
constant integer GRYPHON = 'hgry'
constant integer KNIGHT = 'hkni'
constant integer MORTAR = 'hmtm'
constant integer PEASANT = 'hpea'
constant integer PRIEST = 'hmpr'
constant integer RIFLEMAN = 'hrif'
constant integer RIFLEMEN = RIFLEMAN
constant integer SORCERESS = 'hsor'
constant integer TANK = 'hmtt'
constant integer STEAM_TANK = TANK
constant integer ROCKET_TANK = 'hrtt'
constant integer MILITIA = 'hmil'
constant integer SPELL_BREAKER = 'hspt'
constant integer HUMAN_DRAGON_HAWK = 'hdhw'
// special human units
constant integer BLOOD_PRIEST = 'hbep'
constant integer BLOOD_SORCERESS = 'hbes'
constant integer BLOOD_PEASANT = 'nhew'
// human buildings
constant integer AVIARY = 'hgra'
constant integer BARRACKS = 'hbar'
constant integer BLACKSMITH = 'hbla'
constant integer CANNON_TOWER = 'hctw'
constant integer CASTLE = 'hcas'
constant integer CHURCH = 'htws'
constant integer MAGE_TOWER = CHURCH
constant integer GUARD_TOWER = 'hgtw'
constant integer HOUSE = 'hhou'
constant integer HUMAN_ALTAR = 'halt'
constant integer KEEP = 'hkee'
constant integer LUMBER_MILL = 'hlum'
constant integer SANCTUM = 'hars'
constant integer ARCANE_SANCTUM = SANCTUM
constant integer TOWN_HALL = 'htow'
constant integer WATCH_TOWER = 'hwtw'
constant integer WORKSHOP = 'harm'
constant integer ARCANE_VAULT = 'hvlt'
constant integer ARCANE_TOWER = 'hatw'
// human upgrades
constant integer UPG_MELEE = 'Rhme'
constant integer UPG_RANGED = 'Rhra'
constant integer UPG_ARTILLERY = 'Rhaa'
constant integer UPG_ARMOR = 'Rhar'
constant integer UPG_GOLD = 'Rhmi'
constant integer UPG_MASONRY = 'Rhac'
constant integer UPG_SIGHT = 'Rhss'
constant integer UPG_DEFEND = 'Rhde'
constant integer UPG_BREEDING = 'Rhan'
constant integer UPG_PRAYING = 'Rhpt'
constant integer UPG_SORCERY = 'Rhst'
constant integer UPG_LEATHER = 'Rhla'
constant integer UPG_GUN_RANGE = 'Rhri'
constant integer UPG_WOOD = 'Rhlh'
constant integer UPG_SENTINEL = 'Rhse'
constant integer UPG_SCATTER = 'Rhsr'
constant integer UPG_BOMBS = 'Rhgb'
constant integer UPG_HAMMERS = 'Rhhb'
constant integer UPG_CONT_MAGIC = 'Rhss'
constant integer UPG_FRAGS = 'Rhfs'
constant integer UPG_TANK = 'Rhrt'
constant integer UPG_FLAK = 'Rhfc'
constant integer UPG_CLOUD = 'Rhcd'