- Joined
- Feb 24, 2015
- Messages
- 50
Hey Hive!,
As some of you may know, I'm creating a campaign, which will hopefully be quite good. I've been writing down stories and missions, etc, but one part I got stuck on was units.
I settled on fast pace combat. Units would have low health, low damage, but high attack rates. Since I intend there to be lots of custom abilities, the combat would be long enough for micro-management to be possible. Not only does this open up new strategic options, it is also a fresh way of fighting that I'd like to test out.
Before I begin to make the campaign, I wanted to create the custom races and balance them in melee maps (custom made). The problem is, I'm not quite sure what races will get a techtree. What I mean by this is that there are many races in my planned campaign, but only a few of them need to have full techtrees (buildings, units, heroes, upgrades and spells).
I settled on having three or four completely custom races. At the moment, I'm only sure of one which is, of course, the Human race.
What I want help with is this Human race. I need anything from units to spells.
Now, one thing that is necessary is that this is a human-only race. No elves or dwarves or anything, and preferably as few fantasy beasts as possible (for example, no gryphon riders).
Here's a little bit of an idea: this human race is basically a combination of multiple nations. I haven't set names down in stone yet. The nations I have planned are:
- An 'English' nation: swords, mounted combat and longbows. Casters use holy magic. Not technologically advanced (as in, no Siege Engines or Flying Machines, but catapults and other siege weaponry are fine). Located in grassy plains and rolling hills.
- A 'Viking' nation: spears, pikes, crossbows and huge shields. Casters use runic and frost magic. Not as many siege weaponry as the 'English' nation, but use powerful magic to make up for it. Located in a land further south of the 'English' nation, where the rolling hills turn to large, frosty mountains and snowy forests.
- A horse-riding nation: spears, swords and bows. This nation is heavily focused on cavalry and horse-riding and share special bonds with their mounts. They don't have much siege weaponry nor magic. Located in the same grassy plains and rolling hills as the 'English' nation, but are more sparse and tribal, and basically live in the 'English' nations' shadow.
Anything will do. Of course, this is only one race, so all three of the above need to be included equally. But you shouldn't worry about that =] Just throw ideas my way for anything (buildings, units, spells, upgrades and heroes) and I'll play mix and match to get a good race working. You can suggest as many things you like, the more the better. Even if I don't use some units (say I have too many Viking type units to fit in a techtree) then they will probably be added into the campaign, since all three cultures are met and interacted with in the missions.
Thanks =] Have a nice day.
As some of you may know, I'm creating a campaign, which will hopefully be quite good. I've been writing down stories and missions, etc, but one part I got stuck on was units.
I settled on fast pace combat. Units would have low health, low damage, but high attack rates. Since I intend there to be lots of custom abilities, the combat would be long enough for micro-management to be possible. Not only does this open up new strategic options, it is also a fresh way of fighting that I'd like to test out.
Before I begin to make the campaign, I wanted to create the custom races and balance them in melee maps (custom made). The problem is, I'm not quite sure what races will get a techtree. What I mean by this is that there are many races in my planned campaign, but only a few of them need to have full techtrees (buildings, units, heroes, upgrades and spells).
I settled on having three or four completely custom races. At the moment, I'm only sure of one which is, of course, the Human race.
What I want help with is this Human race. I need anything from units to spells.
Now, one thing that is necessary is that this is a human-only race. No elves or dwarves or anything, and preferably as few fantasy beasts as possible (for example, no gryphon riders).
Here's a little bit of an idea: this human race is basically a combination of multiple nations. I haven't set names down in stone yet. The nations I have planned are:
- An 'English' nation: swords, mounted combat and longbows. Casters use holy magic. Not technologically advanced (as in, no Siege Engines or Flying Machines, but catapults and other siege weaponry are fine). Located in grassy plains and rolling hills.
- A 'Viking' nation: spears, pikes, crossbows and huge shields. Casters use runic and frost magic. Not as many siege weaponry as the 'English' nation, but use powerful magic to make up for it. Located in a land further south of the 'English' nation, where the rolling hills turn to large, frosty mountains and snowy forests.
- A horse-riding nation: spears, swords and bows. This nation is heavily focused on cavalry and horse-riding and share special bonds with their mounts. They don't have much siege weaponry nor magic. Located in the same grassy plains and rolling hills as the 'English' nation, but are more sparse and tribal, and basically live in the 'English' nations' shadow.
Anything will do. Of course, this is only one race, so all three of the above need to be included equally. But you shouldn't worry about that =] Just throw ideas my way for anything (buildings, units, spells, upgrades and heroes) and I'll play mix and match to get a good race working. You can suggest as many things you like, the more the better. Even if I don't use some units (say I have too many Viking type units to fit in a techtree) then they will probably be added into the campaign, since all three cultures are met and interacted with in the missions.
Thanks =] Have a nice day.