Updates!
I'm at the stage where I can say this project is mostly complete. The development time needed comes down to a couple of cinematics and model edits. All other level designs, assets, triggers, items, music, and voice clips have been completed and imported into the campaign. I'll be spending some time polishing the levels throughout the project, checking for bugs, and making things later-patch-compatible.
Here are some things that have changed since last time, which you can expect in the campaign's full release:
- All building models (sans Voodoo Lounge) have been reimagined, remodeled, and renamed appropriately.View attachment 462009
- Giant Bats and Troll Batriders have been replaced with reptilian Pterradons and Pterradon Riders.View attachment 462010
- Icons for the new buildings have been added.
- New weapon/armor upgrade icons for the troll tech tree have been added.
- New custom item recipe combinations have been added, with appropriate icons for each custom item. View attachment 462014
- Earthen doodad assets and golem units have been visually updated.
- New aqir units and effects have been added.
- View attachment 462017View attachment 462018
- Kruppe now has an ultimate ability and an updated ability icon set.
- A new optional quest has been added to Chapter 1.
- A generous amount of tooltip, hotkey, and icon location updates.
I want to thank everyone who has tested the beta versions of my campaign posted throughout this thread. Your feedback has been significant to the quality of work I strive towards.
See you at release!