This one has me stumped.
Problem: when I kill a tree, it vanishes. I can hear the death sound, and I can see the stump left over, but the tree doesn't tilt and fall. The Barrens Canopy Tree seems to work fine for some reason.
Test map illustrating the problem: http://www.hiveworkshop.com/forums/pastebin_data/umuosd/_files/test.w3x
Just press LEFT ARROW after starting the map and you will see the Ashenvale and the Barrens tree vanish instantly. The Barrens Canopy Tree will animation normally.
I've taken the map out of my campaign, reset all units and abilities, deleted all triggers other than the test trigger, and reset fog, sky, and so forth.
I'm sure this isn't a coding problem; I suspect the .mdx model for the trees is damaged in my map somehow, but I have no idea how to fix that.
Does anyone have suggestions?
UPDATE:
I assumed there was some corruption in my file, so I made a map from scratch, put 3 trees in it, and made a trigger that kills those trees when I hit "LEFT ARROW." The bug is still there! Is this a problem with my WC3 game?! Can someone please confirm that they see the trees animate normally or not? Keep in mind that the barrens canopy tree does animate normally on my computer. Here's the tiny test map:
http://www.hiveworkshop.com/forums/pastebin_data/4u2w7v/_files/test2.w3x
Problem: when I kill a tree, it vanishes. I can hear the death sound, and I can see the stump left over, but the tree doesn't tilt and fall. The Barrens Canopy Tree seems to work fine for some reason.
Test map illustrating the problem: http://www.hiveworkshop.com/forums/pastebin_data/umuosd/_files/test.w3x
Just press LEFT ARROW after starting the map and you will see the Ashenvale and the Barrens tree vanish instantly. The Barrens Canopy Tree will animation normally.
I've taken the map out of my campaign, reset all units and abilities, deleted all triggers other than the test trigger, and reset fog, sky, and so forth.
I'm sure this isn't a coding problem; I suspect the .mdx model for the trees is damaged in my map somehow, but I have no idea how to fix that.
Does anyone have suggestions?
UPDATE:
I assumed there was some corruption in my file, so I made a map from scratch, put 3 trees in it, and made a trigger that kills those trees when I hit "LEFT ARROW." The bug is still there! Is this a problem with my WC3 game?! Can someone please confirm that they see the trees animate normally or not? Keep in mind that the barrens canopy tree does animate normally on my computer. Here's the tiny test map:
http://www.hiveworkshop.com/forums/pastebin_data/4u2w7v/_files/test2.w3x
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