• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

[Shooting / FPS] Titanfall

Status
Not open for further replies.
The idea is to adapt Titanfall into a top-down arena shooter for Wc3, but aside from the name and central concept of mechs the mod will have no similarities with the game.

Setting:
In the not-too distant future, society has become a capitalistic technocracy. Gone are the days of nations, governments, and the notion of morality; now the world has become a globalised fight for survival, where materialism and economic rationalism reign supreme. Corporations dominate the masses, each owning their own private paramilitary force. You play as a futuristic soldier hired by a corporation to obtain precious Plasma Cores while fighting off soldiers hired by rival corporations. If you deliver Plasma Cores to your employers, they will reward you on the battlefield with advanced mechanical exo-skeletons, colloquially referred to by those in the corporate mercenary business as a 'Titan'. Titans however, aren't cheap, and are only given to the soldiers who get the best results. This is your mission. This is your job. This is Titanfall.

Gameplay:
-Overall, the main movement/shooting mechanics resemble the map 'TcX' by ToadCop, which in itself lends its style to Quake. Except there will be certain class-based elements inspired by Halo: Reach and Titanfall
-Players fight around arena-styled maps, battling out for 'Plasma Cores' which, when picked up, recharge the player's Energy. Other items on the map include Regens (heals a player over time when picked up) and Ordnance Pads. Ordnance Pads serve as 'vendors', if you will, selling weapon upgrades & also being the location where a player can call down a Titan. Buying weapon upgrades/calling down Titans cost Energy, however.
-Players can a certain 'Armour Ability' at respawn and in certain zones on maps. Armour Abilities cost Energy to be used. Therefore, the player must carefully choose which situations he wants to use his AA in since using up Energy also means using up the only currency to buying weapon upgrades/calling down a Titan.
-Each player spawns/respawns with the same weapon, which is generally versatile. This weapon runs on an infinitely recharging battery that overheats if fired too rapidly. Weapon upgrades are not infinite, only lasting a few shots but not overheating.
-Titans cost a lot of Energy to call down, but they are superior to infantry in firepower. Titans, however, are less maneuverable and weaker to heavy arms fire than the more agile foot-soldiers. Titans come in a few classes, some more expensive than others.
-Players can vote for a variety of maps and modes, such as CTF, to play.

Weapons:
-Combat Rifle - your spawning rifle, versatile and burst-fires 3 rounds at a time. Incorporates advanced micro-teleportation technology into their magazines. In-built is a machine that checks how much ammunition is being used, and automatically opens a minute wormhole within the gun to transfer in munitions from your corporation's massive ammo reserves, regardless of where you are. This machine however easily overheats the gun's barrel as well as the machine's computer, especially when used frequently. The Combat Rifle is designed to be easily upgraded and transformed into other weapons, through re-arrangeable gun components.
-Shotgun Add-on - upgrades your Combat Rifle into a Shotgun. Fires a barrage of bullets in one go and is most effective in close-quarters.
-Sniper Add-on - upgrades your Combat Rifle into a Sniper. Fires a single high-velocity anti-personnel round, which is extremely deadly against foot-soldiers but will struggle to penetrate the armour of a Titan.
-Missile Add-on - upgrades your Combat Rifle into a Missile Launcher. Fires relatively slow rockets in a straight line that is highly effective against Titans, but easily dodged by the more mobile foot-soldiers. High recoil.
-Grenadier Add-on - upgrades your Combat Rifle into a Grenade Launcher. Shoots rocket-propelled grenades that can ricochet off hard surfaces, and has a minor EMP effect that slows Titans and drains Energy off of soldiers hit by the grenade.

Armour Abilities:
-Gravity Pulse - releases a pulse that will push soldiers out and redirect incoming Missiles and Grenades. Can be used as a sort of 'rocket jump', boosting up a player when in mid-air
-Rear Shield - activates an energy shield that absorbs projectile damage hitting the back of the player.
-Cloaking - activates a thermo-optic suit that renders the player invisible. Proximate enemies will see you, however.
-Nanites - releases microscopic nanites that deals damage to nearby enemies whilst also repairing nearby Titans.

Titans:
-Sentinel-class - lightly armoured Titan with Machine Gun armament
-Murmillo-class - medium armoured Titan with Flamethrower and Barricade (giant spikedshield) armaments
-Dreadnaught-class - heavily armoured Titan with Autocannons and Railgun armaments

Foot-soldier Controls:
-Arrow keys to move in corresponding direction
-Left-click ground/enemy to fire weapon at target point
-Left-click your player model to use Armour Ability
-Left-click map items to use them/pick them up/enter them (for Titans)
-Right-click to jump off the ground. Few second cooldown on jumping, to avoid spamming
-Right-click in mid-air to use jump-pack, which boosts you forward after a jump. Increases the jump cooldown once the player has landed
Titan Controls:
-Arrow keys to move in corresponding direction
-Left-click ground/enemy to fire weapon at target point
-Left-click your player model to exit the Titan
-Right-click to swap weapon fire modes
 
Level 14
Joined
Sep 28, 2011
Messages
968
Some kind of WC3 fps in a futuristic gold rush context seems interesting.
Also is it possible to make an roket jump combined with gravity pulse for amazing jumps.
and would you make a fast player like in a real FPS or a slow one like in TCX.
I always throught one way to give the player the feeling of mobility is to allow some kind of teleportation ability and hight speed
 
Level 10
Joined
Sep 1, 2013
Messages
774
This would actually work better in Minecraft. Heard someone is already making a modification.
I guess this is pretty cool. You never see a unique map everyday.
 
Level 14
Joined
Sep 28, 2011
Messages
968
There is already mods for minecraft like this but not for WC3 so creating one for WC3 is more interesting as this way the ones who have only WC3 will be able to play it and also minecraft is too much laggy with the most powerful computer of the earth even if WC3 is already laggy you can have easily 10 times more monsters and have an always fluid game-play without random lag spikes of hell inferno enhanced ++ compared to minecraft
 
Level 10
Joined
Sep 1, 2013
Messages
774
There is already mods for minecraft like this but not for WC3 so creating one for WC3 is more interesting as this way the ones who have only WC3 will be able to play it and also minecraft is too much laggy with the most powerful computer of the earth even if WC3 is already laggy you can have easily 10 times more monsters and have an always fluid game-play without random lag spikes of hell inferno enhanced ++ compared to minecraft

That's not actually true. I've handled in a pretty decent computer, and with a lot of mobs in and mods, I feel no lag.
 
Level 14
Joined
Sep 28, 2011
Messages
968
You can not have 300 monsters with the latest version of minecraft without having intolerable lag for an shooter (as you need at least 10 frames per second to have the feeling you are playing and the higher is the FPS the better you can play) and there is far too much lag spikes in minecraft (for example the creeper ai make many stupid things wich make that when I approach an creeper it go into 1/5 FPS) while with warcraft you can have even more monsters with less lag. Also you need at least 1 Mo of ram which is not needed for making WC3 works whatever you say WC3 is far less unoptimized than minecraft (even if it is one of the less optimized games of the world you can not beat Notch on this field without some training in unoptimisation) What I was doing were comparing the speed of the games not saying it was impossible to play minecraft but that it is slower and that there is already mods like this one.
but if you make things for old versions of minecraft (like the 1.2.5) it will not lag too much (but you do not have all the new content and WC3 is made for being modded while is is not the case of minecraft)
 
Status
Not open for further replies.
Top