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| Attack Range:
475 | | Movement Speed:
305 |
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| Strength:
16 + 1.9 per lvl | | Agility (Primary):
21 + 2.85 per lvl | | Intelligence:
15 + 1.6 per lvl |
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Hero Introduction
In the times where cold steel means more than magic, many of the Ancient Gods have crumbled to memories; and so is Elune, the goddess of the Moon, nearly forgotten.
Her old followers inhabited the Moon and forgot to thank for the blessed lands she has given them, forgot to praise her powers that defended them for too many centuries, and so has Elune used what was left of her powers to curse her own people, burning their shadows with the first sight of moonlight. Shadowless Elves, as they are called now, without the main source of their powers, were nearly all slain in various galactic wars.
Nearly all.
Galacta Ray, the piratess of the entire galaxy, and her people of Lelliandra Battleships, seeing that their goddess is dying and so will they with her, still worship Elune, from who she has borrowed what little powers she had to spare to her last followers.
Nowadays, Galacta is blessed with extreme grace even in zero-gravity areas, grace known formerly as the core of the Night Elven strength, and with supreme accuracy known to ranger generals of Ashenvale Forests. Wielding two Starlight Rifles, Galacta is well known for her powerful blasts of plasma energy, static fields of ancient pixel techniques, and supreme knowledge of time matter which allows her to rip through time fabric to re-position herself better for combat.
Metaphorically seeking her own shadow, the last remnants of Elune's followers, Galacta's battleship has landed upon lands used to be called Kalimdor once, threatened by wretched plague warriors just like in ancient times. Standing in front of the World Tree, with smoke coming out of her riffles and dusty remains of bone warriors around her, Galacta smiles. She knows best where the place for Shadowless Elves is.
Abilities
X
Propulsion Ray
Pixelating Statis
Rewind
Galaxy Dial
| Galacta charges up her rifles to perform a laser blast upon a single enemy, dealing damage to it. If the target is in the Telefrag state, it will also suffer speed penalty for 4 seconds. If the Propulsion Ray is casted upon the Galaxy Dial, it will destroy the dial to reflect 150% of damage (and slow upon Telefrag targets) to enemies in 300 range around it. |
[r]
Level: | Cooldown: | Mana Cost: | Effects: | I | 9 seconds | 90 | Deals 90 damage, slows by 15% on Telefrag targets. | II | 9 seconds | 105 | Deals 160 damage, slows by 20% on Telefrag targets. | III | 9 seconds | 120 | Deals 230 damage, slows by 25% on Telefrag targets. | IV | 9 seconds | 135 | Deals 300 damage, slows by 30% on Telefrag targets. |
Notes:
- Damage type: magical.
- If casted upon Galaxy Dial, each affected enemy will suffer 135/240/345/450 damage at the cost of destroying the Dial.
- Slow amount is not increased by 150% upon Galaxy Dial destruction.
| Envelops the targeted area in a statis field for a short duration, which locks all enemies inside it from using spells. If there is a Galaxy Dial inside the field, it will also slow all enemies in it. Applies Telefrag State upon all enemies in the field. Leaving the field removes the de-buffs and the Telefrag. |
[r]
Level: | Cooldown: | Mana Cost: | Effects: | I | 20 seconds | 80 | 275 AoE, lasts for 3 seconds, slows by 20%. | II | 20 seconds | 95 | 300 AoE, lasts for 4 seconds, slows by 25%. | III | 20 seconds | 110 | 325 AoE, lasts for 5 seconds, slows by 30%. | IV | 20 seconds | 125 | 350 AoE, lasts for 6 seconds, slows by 35%. |
Notes:
- The field can not be moved in any way, and stays in place for the duration of spell.
- The filed gives vision of units inside of it while it lasts.
- If a Galaxy Dial dies while the field which it is in is still active, slow penalty will be removed.
- Does not silence item usage.
- Telefrag State lasts for up to 3 seconds after an enemy has left the field, ...
- ...silence is removed instantly.
| Galacta rips the time fabric above a single unit and warps through a time hole, re-positioning herself. She will instantly teleport to a point symmetrically opposite to her current position, with the targeted unit as a point of reference for the line of symmetry. If Rewind is casted upon the Galaxy Dial, Galacta will gain a speed bonus for 5 seconds. |
[r]
Level: | Cooldown: | Mana Cost: | Effects: | I | 20 seconds | 75 | 500 casting range, 15% speed bonus. | II | 17 seconds | 95 | 550 casting range, 18% speed bonus. | III | 14 seconds | 115 | 600 casting range, 21% speed bonus. | IV | 11 seconds | 135 | 650 casting range, 24% speed bonus. |
Notes:
- A visualised scene due to no possibilities of explaining the ability in a simple way, but also keeping it short, concise, precise and effective:
*Situation 1: An enemy chases Galacta. She runs towards a wall of trees, casts a Galaxy Dial in front of the patch (at her side of the tree wall), and uses Rewind on the Galaxy Dial. She will be teleported in a straight line (Galacta towards the Dial line), and the same distance there was on casting Rewind from Galacta to the Dial, but on the other side of the tree patch, on the above mentioned line, by that distance.
*Situation 2: Galacta chases a fleeing, heavily injured enemy archer. She uses Rewind on it, effectively teleporting herself in front of the archer, by the same distance there was upon cast. Galacta uses the distance advantage to kill the enemy.
- If the area is not pathable, such as a patch of trees, Galacta will be teleported to the point nearest to where she was supposed to land, with circular search radius around the target point for a free point instead of linear 'Galacta -> Target' search.
- Can be used upon magical immune enemies.
| Places a static dial upon targeted area: it serves as an outpost for Galacta's other spells. It provides small vision, can survive 6/8/10 hits from an enemy and lasts for up to 6 minutes. Each active Galaxy Dial will stackably increase Galacta's damage by 7%. |
[r]
Level: | Cooldown: | Mana Cost: | Effects: | I | 60 seconds | 100 | 800 casting range, 2 dials max. | II | 50 seconds | 125 | 1200 casting range, 3 dials max. | III | 40 seconds | 150 | 1600 casting range, 4 dials max. |
Notes:
- Dials provide 300/300 vision.
- Dials can take up to 6/8/10 hits from heroes or towers, and double the amount from creeps.
- Dials give 150 gold bounty at all levels.
- Dials can be denied when their HP gets lower than 30%.
- Using this skill when the Dial count has been reached will destroy the first placed dial to place a new one.
Aghanim's Scepter upgrade: Decreases cooldown of all Galacta's spells, gives 'Statis a Dial' ability to Galacta.
Propulsion Ray: 9 -> 6
Pixelating Statis: 20 -> 15
Rewind: 20/17/14/11 -> 17/14/11/8
Galaxy Dial: 60/50/40 -> 20
Statis a Dial - Cooldownless, 50 mana spell. Puts a Galaxy Dial in inactive state, giving it permanent invisibility but losing the damage bonus. An inactive statis can become active again by recasting this skill on it. Dials will also become active if Galacta uses Rewind on them.
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