- Joined
- Jul 18, 2004
- Messages
- 1,862
Well I really like that "window of opportunity" ultimate ability you've come up with. Must admit I hadn't thought of something like that myself, before.
Hehe, good idea. Maybe add something like this in for added fun factor:
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Other name please, it's a bit related to ME. Or I'll flame you.
Other name please, it's a bit related to ME. Or I'll flame you.
The Eternal Enemies/Rivals
Idea:
The heroes are dropped in an arena, half of it is blighted, while the other has fresh grass on it. On one side there is a Paladin, and on the other a Death Knight. When the fight start, the Paladin and the Death Knight start fighting each other, they both have amazing HP and Armor, as well as good spell that deals a lot of damage. The Idea is that those 2 bosses has too many HP or Armor to be killed by the players so they need to wait til they kill each other to win. However, they are launching several spells that are AoEs, summons or other things that may harm the players during the fight so they will need to dodge those abilities or to kill the summons. And at the end the Paladin and the Death Knight finaly kill each other and die together. and some time there will be an attack launched by the Death Knight that will kill everyone on the blighted side, and some time an attack launched by the Paladin that will kill everyone on the grass side.
I think you understand the idea XD
but... if it both kills blighted area and grass, then theres no way to survive..
Well honestly, Paladins are usually just Soldiers who fight for justice above all. A Paladin can be a zealous Footman even, as long as his only cause is to champion peace and freedom.
The basic jist of it is that the CORP higher ups "chieftain etc." decide if you're a good roleplayer by building skill...
Thusly meaning you can be a moron who spawns fifty marines in a base you don't like, but if you build well, you're a good rper, in their eyes.
It's sickening.