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[TestMap]Uther, Silver Hand Paladin[Request]

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Hi, i am new here, someone referred this site from forums.dota-allstars.com, as an answer to my request to make me a test map, he said that there are kind people here who is more knowledgeable than him, more expert in map editing.. so i am here now making a request..

can someone here make me a simple test map?

Test Map Characteristics:
1. 1 lane taken from DotA Map.. (middle lane) from the sentinel base to the sourge base with total of 6 towers (3 sentinel, 3 scourge) has item merchants that is present to dota, just put the secret merchant within the others..
2. creep spawns, (taken from the original dota map)
3. if possible can add allied and enemy heroes, (can be taken from Dota or just a duplicate of Uther can be enough)

Reason: To be able to test the potential of my hero in real game, and with allies and enemies, coz his skills need testing.. and his role into trial.. hes a supportive offensive hero..

Please do compensate me to the demands i have above, and if someone who would do it, you have my thanks and i salute to your skills..

any testmap will do..

regarding the icons: ill leave the icons to you..
regarding the aura animation: il leave that to you too..

here is the source of my hero:

http://forums.dota-allstars.com/index.php?showtopic=205973

note: must have an account in dota forums to view, if u dnt have, u can use my friends account:

user: siegelindecute
pass: jetcyf

thanks


UTHER, PALADIN OF THE SILVER HAND

ROLE: GROUP SUPPORT, GOOD IN DEFENSE AND OFFENSE

UthertheLightbringer.jpg

Uther Model in WC3. Someone provide a moving GIF.. thanks

DATA
Side: Sentinel
Range: Melee
Primary Attribute: Strength
Str: 22 + 2.2
Agil: 13 + 1.5
Int: 17 + 1.8
Speed: 300
Attack Type: Hero
Armor Type: Hero
Attack Cooldown: 1.7
Range: Melee

STORY
Although the Paladins were once loved and revered throughout the lands of Lordaeron, they have since fallen on hard times. The entire Order of the Silver Hand was disbanded for refusing to kill innocent townsfolk who were believed to be contaminated by the dreaded Undead plague. Disenfranchised and driven from their former homes, the Paladins still work selflessly to protect humanity from the gnawing jaws of evil. Empowered by the Light, these mighty warriors brandish both warhammer and holy fire in battle against all who would trample the meek and innocent.

SKILL SET

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SKILL 1: BLESSED HAMMER
SPELL TYPE: Autocast
Description: Enchants his Hammer to Purge Evil.
Effect: His hammer deals pure damage + x% of str.
If the hero is killed while using Blessed Hammer, 10% of your max HP is healed.

Level 1: Deals 10% of your strength in damage.
Level 2: Deals 20% of your strength in damage.
Level 3: Deals 30% of your strength in damage.
Level 4: Deals 40% of your strength in damage.

Cooldown: 3/2/1/0
Manacost: 25

Learning Icon:
icons_687_btn.jpg

SKILL 2: DEFENSIVE AURA
Description: Surrounds the paladin and his allies a defensive aura that improves their battle performance.
CAN ONLY USE 1 DEFENSIVE AURA.

YOU CAN SWITCH INTO DIFFERENT AURAS, AURA IMPROVES WHEN LEVELED UP.


Mechanism: The Aura will show if you change it with the use of your subskill. Subskill will be available. The default is Prayer Aura.

DEFENSIVE AURA TYPES

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PRAYER
Spell Type: Aura (passive)
Targets: Allied Heroes Only
Description:With this aura the Paladin basks himself and all he deems faithful in a warm, healing light. His prayers for salvation carry him through the direst situations, allowing him to heal even the deepest wounds in time.
Effect: Heals Hitpoints Exchange of Mana.
Mechanism: Prayer is helpful to heal other party members including Hirelings. If you want to focus in Prayer, it's a good idea to devote more points to Energy to get more mana.
Often Prayer is best used after battle, but when focused, can provide healing during battle.

Level 1: Gains 2 hps regen, 1 mps degen (AOE 350)
Level 2: Gains 4 hps regen, 2 mps degen (AOE 375)
Level 3: Heals 6 hps regen, 3 mps degen (AOE 400)
Level 4: Heals 8 hps regen, 4 mps degen (AOE 425)


icons_4027_btn.jpg

CLEANSING
Spell Type: Aura (passive)
Targets: Allied Heroes and Creeps
Description: A Paladin faces all kinds of all temptations. Pure in body and spirit, he trusts to the splendor of the Light to rid him of all impurities. A Knight of the Faith shall neither be tainted, nor corrupted.
Effect: Removes negative buffs.
Mechanism: It removes negative buffs like poison, curse, stun, dps, and etc.

Level 1: Removes negative buffs every 30 seconds (AOE 350)
Level 2: Removes negative buffs every 25 seconds (AOE 375)
Level 3: Removes negative buffs every 20 seconds (AOE 400)
Level 4: Removes Negative buffs every 15 seconds (AOE 425)


icons_4771_btn.jpg

VIGOR
Spell Type: Aura
Targets: Allied Heroes Only
Description: A noble knight of feels the rapture of his salvation at all times. In his need, the weight of the world lifts from his shoulders, allowing him to march forth without heed to the lamentations of his body.

Effect: Increase Movement Speed

Level 1: 5% increase in MS (AOE 350)
Level 2: 7% increase in MS (AOE 375)
Level 3: 9% increase in MS (AOE 400)
Level 4: 11% increase in MS (AOE 425)

Does not stack with Empowering Haste.

Mechanism: Vigor allows you and your party to travel faster, further, and longer! This is definitely a must have skill for fast paced game players. As you devote more points into Vigor you will run faster,


icons_688_btn.jpg

MEDITATION
Spell Type: Self Aura (passive)
Targets: Uther and Allied Heroes Only
Description: With the observance of this aura, the Paladin supplicates himself to the Light with silent utterances of prayers. It is in these times of silent worship that the Paladin is rejuvenated in spirit. All Allies that surrounds the paladin will get mana regeneration.

Effect: Heals Manapoints Exchange of Hitpoints

Level 1: Gains 1 mps regen, 2 hps degen (AOE 350)
Level 2: Gains 2 mps regen, 2 hps degen (AOE 375)
Level 1: Gains 3 mps regen, 2 hps degen (AOE 400)
Level 1: Gains 4 mps regen, 2 hps degen (AOE 425)

Mechanism: Meditation is a must when you have spell casters and summoners in your party. The degeneration will only happen to the paladin. Just think of Witch Doctor's 2nd skill.. This skill is similar to his..

DEFENSIVE AURA SUB-SKILL

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Provided when Defensive Aura is Learned
SubSkill: Change Defensive Aura
Effect: Change into a Different Aura (change of aura in order)
CD: 25/20/15/10


Learning Icon:
icons_690_btn.jpg

SKILL 3: OFFENSIVE AURA
Description: Surrounds the paladin himself, empowering his battle performance.
CAN ONLY USE 1 OFFENSIVE AURA.

YOU CAN SWITCH INTO DIFFERENT AURAS, AURA IMPROVES WHEN LEVELED UP.


Mechanism: The Aura will show if you change it with the use of your subskill. Subskill will be available. The default is Holy Fire Aura.

OFFENSIVE AURA TYPES

icons_2168_btn.jpg

HOLY FIRE
Spell Type: Self Aura (passive)
Targets: Enemy Units (Heroes and Creeps)
Description: With a hint of brimstone in the air, the noble Paladin strides into battle encased in this holy aura. All those within its range are burnt with the fires of divine virtue. Beware, Beasts of Hell! The fire of purification is upon you!

Effect: Periodically does Damage nearby units.

Level 1: Burns 15 dmg every 10 seconds
Level 2: Burns 25 dmg every 8 seconds
Level 3: Burns 35 dmg every 6 seconds
Level 4: Burns 45 dmg every 4 seconds

Mechanism: Enemy units under the aura of holy fire, will be burn every x seconds. You cannot compare the skill to radiance and centaur's return skill. Its definitely weaker in damage and in duration of trigger.


icons_620_btn.jpg

HOLY FREEZE
Spell Type: Self Aura (passive)
Targets: Enemies (Heroes and Creeps)
Description: Using this aura, the Paladin causes the temperature of the air around him to drop drastically, freezing the flesh of his enemies. Those so affected will find their movement drastically hindered and are easily dispatched back to the Hells from whence they spawned.

Effect: Periodically freezez enemies nearby. Once every x seconds

Level 1: Freeze for .7 second, can only be freeze the same unit after 30 seconds
Level 2: Freeze for .8 second, can only be freeze the same unit after 25 seconds
Level 3: Freeze for .9 second, can only be freeze the same unit after 20 seconds
Level 4: Freeze for 1 second, can only be freeze the same unit after 15 seconds

Mechanism: Enemy will be freeze automatically when effected with HF, and cannot be freeze again after x seconds.


icons_631_btn.jpg

FANATICISM
Targets: Uther and Allied Heroes
Spell Type: Self Aura (passive)
Description: True faith can cause its believers to perform fantastic feats. With this aura the Paladin, and all those allied with his cause, carry themselves with a zealous fervor, allowing them to strike down their foes as swiftly as the scythe reaps the harvest.

Effect: Increases your Attack Speed and Attack Accuracy.

Level 1: Increase AS by 10%, 4% chance that attack will not miss.
Level 2: Increase AS by 15%, 6% chance that attack will not miss.
Level 3: Increase AS by 20%, 8% chance that attack will not miss.
Level 4: Increase AS by 25%, 10% chance that attack will not miss.

Mechanism: Basically it is used against units that has high evasion and has butterfly item, to degenerate their effectiveness during battle.


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SANCTUARY
Spell Type: Aura (passive)
Targets: Uther and Allied Heroes
Description: This aura causes the Paladin to shine with an inner, holy light. This aura protects its allies from being harmed and able to increase the party's magic resistance and knockback attacking units.

Effect: Increase Spell Resistance and Knockback Enemy Heroes that Attacks.

Level 1: 7% Spell Resistance, 5% chance to knockback 200 units attacking heroes.
Level 2: 11% Spell Resistance, 5% chance to knockback 250 units attacking heroes.
Level 3: 15% Spell Resistance, 5% chance to knockback 275 units attacking heroes.
Level 4: 18% Spell Resistance, 5% chance to knockback 300 units attacking heroes.

Mechanism: It knockbacks heroes that attacks you. Does not have any effect like stun or slow.

OFFENSIVE AURA SUB-SKILL

icons_3232_btn.jpg

Provided when Offensive Aura is Learned
SubSkill: Change Offensive Aura
Effect: Change into a Different Aura (change of aura in order)
CD: 25/20/15/10


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ULTIMATE: PALADIN'S RESOLVE
Spell Type: Passive , Buff
Description: His resolve to fight evil gives him additional time to fight before he dies. Immune to all types if damage except chaos damage. Regen is possible. All chaos damage are saved, then are dealt when duration is over.

LEVEL 1: Last 8 seconds
LEVEL 2: Last 11 seconds
LEVEL 3: Last 15 seconds

Aura's are still active until Uther dies.

Effect: This is considered to be a last stand before being killed. When Uther's is killed, his HP becomes 1 and will be immune to attacks and spells for x seconds. The amount of chaos damage accumulated will bring death to Uther after the duration. (Fountains, Creeps with Chaos Dmg, Infernals and ETC)

Mechanism: Ex. Uther has 200 HP remaining, he was fingered of death, he will not die instantly, his hp will become 1, and will be alive to attack. (you can still contol him) He will be immune to physical and magic damage. Regen could happen. Only Chaos damage could bring death to Uther.

"THANKS FOR Scooby's Idea on this one."


SKILL SYNERGY
TOO MANY TO POST... :)

I WOULD LIKE TO THANK
www.hiveworkshop.com FOR MY ICONS

Changelog:
-remade Ultimate
-you can change auras freely
-nerfed hp degen in meditation aura
-fanaticism now affects allies
-sanctuary is now an aura, nerfed % of knockback
-remake meditation
-changed title to Paladin of the Silver Hand from Grand Paladin (sounds corny)
-nerfed Cleansing Aura from 25/20/15/10 to 30/25/20/15
-improve Holy Freeze from 35/30/25/20 to 30/25/20/15
-remake Blessed Hammer to make it simplier
-remake mechanism of aura's (can switch to different auras without leveling it)
 
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