Moderator
M
Moderator
01:39, 24th Feb 2016
HappyCockroach:
While the model isn't bad in general, there are many faults you'll need to fix:
- More importantly, the texture is a mess. It is a mix of tones of orange, red, and reddish orange. It really lacks boundaries at the mesh edges, and is blurry in many parts. If an in-game texture doesn't do, work on giving it more shape and definition, with a better choice of colors. Only metallic and red, for instance.
- The particles don't fade in-game, that makes them look bad. They should fade in a bit (50% to 100% opacity, or so) and fade out completely (100% to 0%), or test other patterns if you want.
- Due to the fact the flames appear inside the model, the attack animation has a fixed range at the moment. Maybe that was better left to the projectile, and not built in the model.
That's it basically. Sorry for the delay in moderating it, you might not have the editable anymore.
HappyCockroach:
While the model isn't bad in general, there are many faults you'll need to fix:
- More importantly, the texture is a mess. It is a mix of tones of orange, red, and reddish orange. It really lacks boundaries at the mesh edges, and is blurry in many parts. If an in-game texture doesn't do, work on giving it more shape and definition, with a better choice of colors. Only metallic and red, for instance.
- The particles don't fade in-game, that makes them look bad. They should fade in a bit (50% to 100% opacity, or so) and fade out completely (100% to 0%), or test other patterns if you want.
- Due to the fact the flames appear inside the model, the attack animation has a fixed range at the moment. Maybe that was better left to the projectile, and not built in the model.
That's it basically. Sorry for the delay in moderating it, you might not have the editable anymore.