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Terrain recommendations

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Level 17
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Jun 17, 2007
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1,433
Alright, since I'm in the map development mini-contest #2 I'd like to do at least a decent job on the terrain. I'm going for something demonic looking. Right now I'm using the sunken ruins tileset and I've just been using rough dirt, large bricks, small bricks, and blight. I tinted the water and fog both red, and I've been placing red-tinted 'remains scorched' throughout the map.

I've uploaded a few screenshots to get a better idea of what I need improvement on. If something in one of these screenshots looks out of place, it is probably an unfinished area or just a bit of absent mindedness (so just ignore it).

Any suggestions are welcome, but I'm mainly stuck on what to do with the murloc hut area.
 

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Level 36
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Jul 1, 2007
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This is VERY empty. It looks very unnatural too, it's just like a U-shaped forest thing of dead trees that all look the same and then an open expanse of tiles and stuff. In my opinion at least, the combination of blight and dead stuff with the sunken ruins tileset would only really work in a dark inside of a temple or something.

You should add some ruins, LOTS of ruins (BIG ruins) all over the place, more trees, more overgrowth, and for fuck's sake tint those bones something other than bright red!!!
 
Level 6
Joined
Mar 8, 2007
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192
Void pretty much hit the point on this, cant think of something else...

Maybe add something big deamonic altar circle thing in the middle with some special effects flying around. Some corpses liying on a pile red bloodlines drawing an witch circle and such.
 
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