- Joined
- Jul 27, 2008
- Messages
- 14,361
-Undead Remake-
Undead race that focuses more on skeletal and ghostly beings. Gameplay is similar to regular Blizzard gameplay with few exceptions. Also because of time I only have 2 heroes. I feel that race is unfinished sadly and hopefully I will remember to finish it after contest (the tooltips for example which are cursed by bad grammar).
View attachment (8)VeljkoM_Undead.w3x
*Skeletal Units can be upgraded with eternal servitude which makes them to raise again after death. Ghost-like units have small evasion.
Units:
Heroes:
Base defense:
-After building is destroyed group of ghosts are spawned.
-Also instead of towers, Graves (food production building) can raise skeletons as defense.
-Sky barge can summon obelisks that act like weak version of towers but are limited to 5 per obelisk type (duo to low cost and fast construction). Sky barge can desummon.
-Update: Fixed fair amount of bugs... I am sure that there are more out there somewhere...
Undead race that focuses more on skeletal and ghostly beings. Gameplay is similar to regular Blizzard gameplay with few exceptions. Also because of time I only have 2 heroes. I feel that race is unfinished sadly and hopefully I will remember to finish it after contest (the tooltips for example which are cursed by bad grammar).
View attachment (8)VeljkoM_Undead.w3x
*Skeletal Units can be upgraded with eternal servitude which makes them to raise again after death. Ghost-like units have small evasion.
Units:
-Skeleton Warrior - Basic melee unit that can be upgraded with more health
-Skeletal Archer - Basic range unit that can be upgraded to Ice Marksman or Burning archer. Burning Archer deals more damage whole Ice Marksman weakens enemy units.
-Skeletal Marauder - Advanced melee unit that after death turn to Grunt. With upgrade Grunt can be turn back to Marauder.
-Spectre - Anti-caster unit. Partly immune to magic, can feed of other units mana and can curse enemy unit to spawn ghost after death.
-Nerolyte - Offensive caster, can reduce attack of single unit, trap unit in ice and can place curse on enemy group.
-Skeletal Mage - Supporting cater, can animate corpse, enhance speed and attack of friendly unit and summon unholy ward from corpse to increase friendly nearby units attack.
-Corpse Wagon - Siege unit that carries corpses. Lacking unit...
-Sky Barge - Air builder unit. Can spread blight and make obelisks with healing ability, fear aura or spell assimilation ability.
-Wraith - Light Air unit that has AoE air damaging ability.
-Shadow Wyrm - Heavy Air unit. Has shadow fire that periodically attacks enemy units.
-Skeletal Archer - Basic range unit that can be upgraded to Ice Marksman or Burning archer. Burning Archer deals more damage whole Ice Marksman weakens enemy units.
-Skeletal Marauder - Advanced melee unit that after death turn to Grunt. With upgrade Grunt can be turn back to Marauder.
-Spectre - Anti-caster unit. Partly immune to magic, can feed of other units mana and can curse enemy unit to spawn ghost after death.
-Nerolyte - Offensive caster, can reduce attack of single unit, trap unit in ice and can place curse on enemy group.
-Skeletal Mage - Supporting cater, can animate corpse, enhance speed and attack of friendly unit and summon unholy ward from corpse to increase friendly nearby units attack.
-Corpse Wagon - Siege unit that carries corpses. Lacking unit...
-Sky Barge - Air builder unit. Can spread blight and make obelisks with healing ability, fear aura or spell assimilation ability.
-Wraith - Light Air unit that has AoE air damaging ability.
-Shadow Wyrm - Heavy Air unit. Has shadow fire that periodically attacks enemy units.
Heroes:
-Bone Ranger - Agility hero.
*Illusion Walk that acts like combination of wind walk and mirror image
*Plagued arrow that damages targeted unit over time and make its attacks to miss
*Multi Shot, fires multiple arrows in one direction. Damage and number of arrows depends of level.
*Unholy Power, increases attack damage, speed and give AoE attack. It uses mana until its deactivated.
-Archlich - Intelligent hero
*Death Coil Chain, casts death coil that bounces of enemy and friendly units. Damages or heals like regular death coil.
*Plague Curse, Reduces armor and attack speed of enemy unit group.
*Dark ritual...like regular lich ability.
*Festering Doom, damages unit in area and reanimates any corpses for small duration of time.
*Illusion Walk that acts like combination of wind walk and mirror image
*Plagued arrow that damages targeted unit over time and make its attacks to miss
*Multi Shot, fires multiple arrows in one direction. Damage and number of arrows depends of level.
*Unholy Power, increases attack damage, speed and give AoE attack. It uses mana until its deactivated.
-Archlich - Intelligent hero
*Death Coil Chain, casts death coil that bounces of enemy and friendly units. Damages or heals like regular death coil.
*Plague Curse, Reduces armor and attack speed of enemy unit group.
*Dark ritual...like regular lich ability.
*Festering Doom, damages unit in area and reanimates any corpses for small duration of time.
Base defense:
-After building is destroyed group of ghosts are spawned.
-Also instead of towers, Graves (food production building) can raise skeletons as defense.
-Sky barge can summon obelisks that act like weak version of towers but are limited to 5 per obelisk type (duo to low cost and fast construction). Sky barge can desummon.
-Update: Fixed fair amount of bugs... I am sure that there are more out there somewhere...
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