Oh, great... stop behaving like you are, it makes you look like an idiot (not saying you are, this is just the impression you're giving me).
Let's get back to the map itself.
Since you asked for ideas, I would appreciate it if you read the rest of my post.
This is th second version of Survival mode 2 with doodads...:/ any more ideas just tell me.
Delete all cinematic doodads.
Now you haven't got any doodads.
Cinematic doodads are the worst doodads there are, they look horrible.
Don't ever place cinematic doodads again until you've become a lot better at terraining.
Did anyone mention that adding doodads just doesn't suffice? You must place some actual GOOD doodads in good positions before it actually improves your terrain.
Environmental doodads, for example, are a great way to make a more natural terrain (hell, it fits all terrains if you use them correctly).
Remove all blizzard cliffs as well, use JNGP to raise the terrain or use doodads for walls, but blizzard cliffs are the worst options to create a wall (even if it is a natural wall).
- Place the starting location at the place you want the initial camera to be (in this case: on the hero of the player).
- Do not give invulnerable units a drop... that's completely useless.
- Create umm... gameplay, the only thing to do in your map is slash through a few enemies with standard heroes, not exactly fun.
- Create custom items!
- Create custom units!
- Learn how to trigger more properly (I advise you to read Septimus' tutorials).
- Impossible to lose (at least, I hope nobody lost playing this map :S) due to the fountains which are always accessible, the huge amount of tomes and even alone this was a piece of cake, let alone with full house.
- Killing allies = get item...
- You literally selected all units on the map and gave them the same drop.
- Completely imbalanced
By the end of the game, I had 74% damage reduction (without avatar), 200 damage and 4.7k HP.
If that wasn't enough, I also had the 15% vampiric aura.
So yeah, creeps only hit me for 26% of their damage (that means the strongest creep deals about 10 damage), while I heal for 15% of my damage (including damage reduction, that would be 20-30 HP per hit).
Know that my agility is high so my attack rate is quite low and that my strength is also high, causing my HP regen to increase.
In layman's terms: I was immortal.
Balanced? Hell no! What if there were even more people? Let's say you give all tomes to only 1 person, that person could easily waltz through the base while other people could constantly heal him (and don't forget that instead of the 15% vamp, you've got a whopping 45% vamp on your side then!).
About the worst balancing I've seen in quite some time.