Moderator
M
Moderator
00:58, 23rd May 2015
StoPCampinGn00b: Added Co-op as a map type.
StoPCampinGn00b: Added Co-op as a map type.
Terrain. Map would be much better with decent terrain variation and possibly places to bunker down and hold the fort.
Secondly, the neutron bomb, I'm not sure if you were trying to trick people into using it, but I used it and it only took around 1/4 of the ghost boss's shield health, and then it went and killed my character, a little more warning for the bomb would be nice.
While on the topic of neutron stuff, the neutron gun was a big disappointment, It takes quite a bit of knowledge to get it, as well as mining, and then you find out that only someone who has max accuracy can use it, some extra info on the weapon so that I don't make it without knowing I can't use it would be nice.
Death. I really wish people weren't forced out of the game once they die. It would be better in my opinion if they could at least watch, or, be revived or "cloned" somehow.
As for the battleship, the training room doesn't work correctly for experience training after a certain point it seems, it would also be nice if the battleship was larger with more terrain and other things, as well as being able to tell how much damage the battleship has taken.
Thats all, I hope you keep making this map, I really like it.
is there a reason why I cant make a game with this on battle net. And I doubt a good map is 772 KB.
New version: Awesome! Um, EPIC BUG, if your bship is destroyed, you can still go inside it with warp gate, and if you step on the circle ifo power your unit gets frozen as a result, and you can't move -.-
I just want to play it and the invalid file message is annoying.
could you make it a ship ability and maybe make you need to gather certain things to revive a person?
Every time i've reached the frozen planet, the battleship is automatically destroyed. I've had it around 7/7 and it is still destroyed at the moment of change. Is this intentional and the battleship is just to provide some help in the beginning, or is it a bug of some sort?
Another odd fact is that I'm left alive in the battleship. When it is actually destroyed and I am inside it, I die. However, during the planet change I am left alive inside the battleship and freely able to leave, but I cannot enter the ship again. I'm still able to access the command menu except for the research section, which makes me wonder if that is part of the cause. Perhaps I cannot be researching during the change or the ship bugs.
Oh, and I actually like the new version, especially the commander changes. Previously it was insanely easy to keep everything constructed with very little impact on gold. Now it actually involves some caution even when Commerce is high. It makes it more interesting.
One question though, does the commander have the ability to summon troops? The training facility mentions that ability, but I haven't noticed any option, which would allow that.
Right now it's nearly impossible to keep any gold if you have 1-2 construction projects working. However, in my last game I had around 200 income and was able to construct 3 lower tier projects, while constantly researching with no difficulty. Commerce proved to be extremely useful in that game, which I liked. I tried that again solo and found that commerce was laughable as I ended up with 20 income and one construction project destroyed my entire gold stash within a few ticks.
Does income scale with the number of players, or something such?
Haha! I did not notice the spawning building at all! Apparently I need to detach myself from my lovely commander menu every once in awhile.
Also why did you go from 1.90(or so) to 1 goto V2 instead of down in the versions.
Commerce has absolutely no effect on Income in this version. At 6 commerce I had 5 income, and that was from the steady increase of +1 every little bit.
nice map, I just found one error not actually a bug. when you hold the cursor over the shockwave grenade in the store its just written purchase. just to let you know
Hm, that's interesting. How about a combination of both those effects? I like the idea of gaining salary steadily with more commerce, but perhaps it could be combined with a lump sum gained on learning it as well. The sum could be less than before, but still a decent amount. It would keep the player from having an enormous amount of commerce early on, which would make it too easy, but it would easily supply the player with a large amount of commerce over time for the late game.
i reached 3 planet, killed the boss and a lot of trees but i did not see the end of this game
Masa1 you did interesting map, this is good, but there is some problem, not all people is playing good and they often dies, revive players would be good thing, and it would be nice if you change exp from 10 lvl to go faster, because it is almoast imposible to reach lvl 20 or higher, and maybe remove teleportation devices and add teleportation skill to all players, and one more thing, make that commander can give promote itself ,because he is always private rank. maybe this would be the only version for noobs
ok then, maybe you can add more planets? and fix 3 planet to reach the end
Question, what does science and habitat research do?
Also, does commerce affect the entire brigade or just the commander?
Another question, how did the battle ship die?
I even build shields and it died...
If science allows you to construct more advanced buildings, then what does construction do?
And coating construction is the only thing that repairs the battle ship?
Also, what do points do?
Another question, does anything increase the damage of skills from Arch?
Found a bug, when I died and I was in commander screen or something this happened and I couldn't type or anything: