Deleted member 177737
D
Deleted member 177737
Hey,
I'm trying to set up some custom resources for a little side project I'm working on, but because of never making a multiboard before I easily got stuck.
Basically what I'm trying to figure out how to do is have the number 0 as the starting point for all resources and then add say 250 Resource1 to the multiboard after the player kills a unit called "Resource1 Mine".
Another thing I would like to know how to do on the multiboard is to set it up so that if [Player] tries to build a unit (I'll be handling the unit building through triggers set to abilities) and [Player] does not have enough of Resource1 on the multiboard [Player] will receive a message and then the construction is cancelled.
**If it's possible to do the resource check on the second part where the player dosent have enough of Resource1 through the conditions field that would help**
I've attached what I've finished so far below.
I'm trying to set up some custom resources for a little side project I'm working on, but because of never making a multiboard before I easily got stuck.
Basically what I'm trying to figure out how to do is have the number 0 as the starting point for all resources and then add say 250 Resource1 to the multiboard after the player kills a unit called "Resource1 Mine".
Another thing I would like to know how to do on the multiboard is to set it up so that if [Player] tries to build a unit (I'll be handling the unit building through triggers set to abilities) and [Player] does not have enough of Resource1 on the multiboard [Player] will receive a message and then the construction is cancelled.
**If it's possible to do the resource check on the second part where the player dosent have enough of Resource1 through the conditions field that would help**
I've attached what I've finished so far below.