- Joined
- Aug 2, 2010
- Messages
- 14
So I tried making a shockwave spell with triggers, and it doesn't work. I have no idea how to fix it, hope someone can help me.
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Shockwave init
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Events
- Unit - A unit Starts the effect of an ability
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Conditions
- (Ability being cast) Equal to Shockwave
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Actions
- Custom script: call RemoveLocation(udg_ShockLoc)
- Custom script: call RemoveLocation(udg_ShockTarget)
- Set ShockCaster = (Triggering unit)
- Set ShockDamage = (Real((Level of Shockwave for ShockCaster)))
- Set ShockDistance = 5.00
- Set ShockTime = 2.00
- Set ShockLoc = (Position of ShockCaster)
- Set ShockTarget = (Target point of ability being cast)
- Set ShockAngle = (Angle from ShockLoc to ShockTarget)
- Unit - Create 1 ShockEffect for (Owner of ShockCaster) at (ShockLoc offset by 5.00 towards ShockAngle degrees) facing ShockAngle degrees
- Unit Group - Add (Last created unit) to ShockEffect
- Hashtable - Save ShockAngle as 0 of (Key (Last created unit)) in Hashtable
- Hashtable - Save ShockDamage as 1 of (Key (Last created unit)) in Hashtable
- Hashtable - Save ShockDistance as 2 of (Key (Last created unit)) in Hashtable
- Hashtable - Save Handle OfShockCaster as 3 of (Key (Last created unit)) in Hashtable
- Hashtable - Save ShockTime as 4 of (Key (Last created unit)) in Hashtable
- Trigger - Turn on Shockwave Loop <gen>
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Events
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Shockwave Loop
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Events
- Time - Every 0.04 seconds of game time
- Conditions
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Actions
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Unit Group - Pick every unit in ShockEffect and do (Actions)
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Loop - Actions
- Custom script: call RemoveLocation(udg_ShockLoc)
- Custom script: call DestroyGroup(udg_ShockVictims)
- Set ShockAngle = (Load 0 of (Key (Picked unit)) from Hashtable)
- Set ShockDamage = (Load 1 of (Key (Picked unit)) from Hashtable)
- Set ShockDistance = (Load 2 of (Key (Picked unit)) from Hashtable)
- Set ShockCaster = (Load 3 of (Key (Picked unit)) in Hashtable)
- Set ShockLoc = (Position of (Picked unit))
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- ShockTime Greater than or equal to 0.04
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Then - Actions
- Unit - Move (Picked unit) instantly to (ShockLoc offset by ShockDistance towards ShockAngle degrees), facing ShockAngle degrees
- Hashtable - Save (ShockDistance + 5.00) as 2 of (Key (Picked unit)) in (Last created hashtable)
- Hashtable - Save (ShockTime - 0.04) as 4 of (Key (Picked unit)) in (Last created hashtable)
- Set ShockVictims = (Units within 100.00 of ShockLoc matching (((Matching unit) belongs to an enemy of (Owner of ShockCaster)) Equal to True))
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Unit Group - Pick every unit in ShockVictims and do (Actions)
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Loop - Actions
- Unit - Cause ShockCaster to damage (Picked unit), dealing ShockDamage damage of attack type Spells and damage type Normal
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Loop - Actions
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Else - Actions
- Hashtable - Clear all child hashtables of child (Key (Picked unit)) in Hashtable
- Unit Group - Remove (Picked unit) from ShockEffect
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If - Conditions
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Loop - Actions
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Unit Group - Pick every unit in ShockEffect and do (Actions)
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Events