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Shark (not for warcraft)

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A not-so-perfect-but-still-a-nice Shark model I've made from scratch in 3DS Max 6. This will not be used in warcraft, I'm just test modeling for school purpose.

MeshSmooth was used for smoothing up the model.

Polygons: 644 (322 without Symmetry)
Vertices: 687 (10587 w MeshSmooth)
Faces: 644 (10472 w MeshSmooth)

And I know that the gills look weird.
 

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Level 3
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Jan 31, 2007
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Nice you can clearly see the effect from MeshSmooth I mean 10k!!! MAN!!! I get the same results with it though :)
 
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