• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Screenshots of my new models

Status
Not open for further replies.
Level 11
Joined
Apr 28, 2008
Messages
696
Below you can see yome models i made for my newest project.

A building for a rich city:




Some farmbuildings:



Greetings Thy
 
Level 11
Joined
Apr 28, 2008
Messages
696
All models and textures are made from scratch. The Texture aren't that bad as they look in the preview. But if I created more realistic ones, they won't fit in the wc3 world anymore, you understand? The comiclook should still be visible, that was my intension.

Greetings Thy
 
Level 11
Joined
Apr 28, 2008
Messages
696
A little WIP of my citywall:





As I said, still wip, but I think, after refining the texture und added the last details it would be nice^^

/discuss
 
Level 11
Joined
Apr 28, 2008
Messages
696
Yes, I will. On the pics there are only the basetextures without additional 3d effects etc. The coloutheme will be different too.
 
Level 11
Joined
Apr 28, 2008
Messages
696
I think this texture looks much better than the old one.

Left old, right new one.




/discuss

Still need to add shadowimages and modelvariations.


Thy
 
Level 11
Joined
Apr 28, 2008
Messages
696
This is a WIP of my newest model.




The texture isn't complete yet. It justs to locate which parts needs highlights/shadows etc.

/discuss
 
Level 11
Joined
Apr 28, 2008
Messages
696
I am still alive. As a prove i'll show you some new pics of my newest models:

This will be a creep in my newest map:

Puncher:


The following two modells are bosses. And yes, the use pretty much vertices, but there won't be problems to render them ingame.

Sinai:


The Bloodangel:


Discuss plz

Greetz Thy
 
Level 11
Joined
Apr 28, 2008
Messages
696
I think, thhis will be my masterpiece so far: A Dracolich








I know the polycount is very high, but I tested the model ingame and there were no lags or lacks of performance.
 
Status
Not open for further replies.
Top