From now on, I'll be directing this thread. Linaze granted me full thread ownership, so expect some updates soon.
And for a start:
Greetings to all our fans and followers!
Today marks the day our first Developer's Blog is born. The Developer's Blog is a short overview over a unit, game mechanic, control point or any other feature from Scars of Conflict.
Our first Developer's Blog will focus on the
Assassin. The assassin is a human unit available for hire from the Keep or Castle after you purchase a special "Contract". This contract is an instantly researched upgrade which makes you able to hire Assassins. Hiring assassins works in the same way as hiring mercenaries in WC3, except you don't need a unit standing near your building to hire one. Once hired, the Assassin is permanently yours to command. There is no limit on how many assassins you can hire.
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"Consulting a professional." | "Loaded up and good to go!" | "Assault..." | "...Or distraction?" |
The assassin is a permanently invisible unit which becomes visible for a few seconds once it attacks a unit. The assassin's high attack speed makes it a good harass unit, expert at infiltrating enemy bases(with the help of naval transports) and killing off small groups of units or workers. Once faced by a large army or a detector, however, the assassin's chances for survival become close to zero. The assassin makes use of our Day\Night mechanic; When it is night, the assassin is able to hide quicker in the shadows, thus decreasing its 'fade time'(after attacking a unit, the assassin becomes visible for a number of seconds. the time it takes for the assassin to become invisible again after being detected is called the 'fade time') by a considerable amount, thus assassins are best used during night. This, however, also encourages players to check better and see whether their enemy plans to land a group of those stealthy infiltrators right in the middle of their base at night-time...
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"Midnight attack." | "They'll never know what hit 'em!" | "Masters of infiltration." | "HIT... | "...AND RUN!!! |
This concludes our first Developer's Blog. I hope you enjoyed reading it as much as I enjoyed writing it. If you have any questions feel free to ask them here.