Fast man , another demo ?Version 0.22 released
Chapter Three:
- Dialogue fixes
- Minor fixes
- AI fixes
- Cache fixes
- Added Darkmind Clan AI
- Added items
- Added additional Main Quest requirement
Fast man , another demo ?Version 0.22 released
Chapter Three:
- Dialogue fixes
- Minor fixes
- AI fixes
- Cache fixes
- Added Darkmind Clan AI
- Added items
- Added additional Main Quest requirement
- The episode where you play the dwarves is impossible to win if you don't spam Tanks in their bases. I had 10 workshops and probably used 100-150 tanks to defeat the orcs.
Most units are useful, Bear Riders are awesome But some units like footmen/warriors become irrevelant fast after 2-3 episodes, even vindicators are irrelevant because you have captains at that point, or knights. I mean since the early game is skipped -where they would be useful- in last episodes, you may try buffing them or something, even against range knights are better.
- Idk if it's because of my choices but I never got to use some units, like Pegasi or Destructors.
- Hero abilities could use some variety. Double Holy Light helped me out big time though Speaking of abilities, Garmon(?)'s abilities are quite OP, dunno if it was intended. Especially battle cry and war aura give hundreds of DPS. Every unit hits like 2.5x.
Bugs(?): Some heroes *tried* to talk many times during gameplay but there was no sound or chat texts, just their animation. You know, the cinematics between episodes work, I'm talking about the stuff meanwhile we play the episodes. Idk if the issue is with me or the maps but that's what happened every episode. Also, the troll riders were invisible even with magic sentry most of the time but my towers were able to hit them. Like there would be 2 wind riders but one of my towers have liquid fire, and they shoot at something unseen for a while, then they shoot at wind riders.
- The episode where you take out the Elven traitor takes like 1.5 hours because I had nothing to beat the endless Infernals, tried every combination until I just lured them into 20 towers... I also had to troll the enemy with 30 Walkyries for 1 hour. Without Judicators nothing really works, idk if they would work either.
This should be in the maps section by the way, this thread deals with in development campaigns.
Also, any updates to the First Human Book will be a long time comin, it's Shar's time anyways so he decides... wonder if he'll be bit angry at me for this.... HEHEH
I already talked to Shar about the vindicators, they'll become their own unique unit eventually with their own abilities.
Shar is just mean not giving us some units, be prepared to not get many more. >
It's Gardon Many hero abilities are going to be changed in a future update to more unique spells but for now they're more plain... cept Gardon. Heh
Progress report
I started working on Chapter Four terrain.
Progress report
I started working on Chapter Four terrain.
Version 0.30 released
Chapter Three:
- Dialogue fixes
Chapter Four:
- Completed Chapter Four
Aight, Aight. Seems like I will 'forced' to try it out soon TM.
When chapter 5 is out I will play it and do a review on the existing content. (fear me!)
I guess, I'm doomed. ;P
Not YET!I guess, I'm doomed. ;P
Progress report
Work on Chapter Five terrain has begun.
Hey i spent 2 hours or more laying siege to the Karskin base and got nothing by it
my christmas gift for you:
version 0.40 released
chapter four:
- dialogue fixes
- increasing mountain difficulty
- all cinematics can be skipped now
chapter five
- completed chapter five
1.You named the bloodhand blademaster after my name?Or you just gave it a random name?
2.Are you considering adding ogres on the orc storyline?
3.I know i am being impatient but...Where is the other update coming out
Merry christmas and happy new year!
Map Name: The Legends of Arkain the Orc Book Version: 0,4 Author: Shar Dundred
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Here's my review. Totally no mercy in the complain section x)
Terrain
Once more the terrain is extremely simple. This is by far the element that brings the campaign down. Can't really say much about it, there is just a lack of detail. There are cliffs and tiles, barely anything else.
2/5
-During the first mission/chapter it would be somewhat helpful to have a counter for the remaining humans I have to kill. Either via a game message or maybe a multiboard.
-When someone says something during chapter 2 Rangul could say something back. For example when you get the deserters from the clan back into the ranks he could answer them with "Do not make the same mistake twice." and when the dwarf hero greets them he could say something like "Well met and farewell weakling.". I think you get where I am coming from.
-On the loading screen to the fourth chapter it reads that they are unaware of the fact that the Darkmind clan escaped. This is a giant flaw, would the imperial command fail to notice that the entire rear guard was oblitirated?! If nothing else there were plenty of oppertunities for any soldier to report back to the command telling them of the assualt of the orcs. Afterall they were screaming "FOR THE DARKMIND CLAN!" at one point.
-Another major story flaw would be the following:
"By defating Moghtar base they will have no other choice but to join you."
I don't see any logic behind this, sure it would gain quite some reputation and respect, but that's by no means enough to force someone into joining. They can fear obliteration by the new formed clan alliance (3 clans at the start of that chapter) but in a way they are safe from it since they are wanted. If they are killed Rangul will grow weaker since he can't have their support and obviously because people die by fighting another clan.
-In general you fail a little on creating an orcish feeling into the dialogs. You have made the orcs use a more rough version of the human way of speaking which is not exactly wrong but it feels lame compared to what I was expecting. Instead of saying "damnint" and "idiot" I was expecting way more savage terms like weakling, fool, mongrel, pink skin, knife ears. (unless you want the orcs to be like Thrall who was raised by humans so that explains his behavour)
-One last complain is that Vanessa is never featured. You put some effort in making her unique and of major political importance during the first 2-3 chapters. And after that she's just a side character.
Defeating the Moghtar who assembled a giant force is a sign of strength. Orcs respect strength and since Rangul has proven to be strong enough to defeat a stronger opponent, they believe that he can lead them to victory against the Empire. Although they'll never stop fighting, the Orcs never thought that'd be possible before Rangul showed his power.
Sorry if I was too harsh x)I see.
(repeat)However they should feel safe since Rangul needs them to be alive in order to make them his allies.
edit: I can imagine more than a few reasons to join someone in a battle to save the world. Greed, expanding territory, glory, hatred/vengeance, loyality and so on. However as you put it they just automatically join you no questions asked. Reason has been given for the Darkmind so that's the exception.
Sorry if I was too harsh x)
*Comes crawling in, battered and bloodied.*
You know that feel you get after you beat something really difficult but fair? Well I got that and it was frakkin crazy, but also that other feel you get when you complete something awesome and there's nothing else to do....
Heh, I want to see the reaction from this one. *Spits blood, gets up, and walks out humming to himself.*
Her appearance has been delayed.It was supposed to be chap 6 but Shar canceled that chap.We have to wait for her appearance a little more i guess.So whats Vannesa's role in the campaign is she only a support character in your campaign that only does bla bla and no actual fighting?
That's so sad but i guess Shar knows what he does.