- Joined
- Nov 21, 2008
- Messages
- 316
My map isnt even half way done but the spawning trigger i make lags it up every spawn.
This part just sets regions
This part just sets regions
-
Events
- Map initialization
- Conditions
-
Actions
- Set SpawnRegions2[1] = Orc Spawn <gen>
- Set SpawnRegions2[2] = Orc spawn 2 <gen>
-
Events
- Time - Every 300.00 seconds of game time
- Conditions
-
Actions
-
For each (Integer A) from 1 to 30, do (Actions)
-
Loop - Actions
- Set Spawn_Point2[1] = (Random point in SpawnRegions2[(Random integer number between 1 and 2)])
- Unit - Create 1 Grunt for Player 12 (Brown) at Spawn_Point2[1] facing Default building facing degrees
- Unit - Order (Last created unit) to Attack (Random unit from (Units owned by (Random player from (All enemies of Player 12 (Brown)))))
- Unit - Create 1 Grunt for Player 11 (Dark Green) at Spawn_Point2[1] facing Default building facing degrees
- Unit - Order (Last created unit) to Attack (Random unit from (Units owned by (Random player from (All enemies of Player 12 (Brown)))))
- Custom script: call RemoveLocation (udg_Spawn_Point2[1])
-
Loop - Actions
-
For each (Integer A) from 1 to 30, do (Actions)