I finished making this trigger and it removes all the units of the player if no one is in that slot. But there is a barracks of the players color controlled by Red that also has to be removed. (To avoid abuse of the game) Is there an easy way I can do this without making 50,000,000 triggers?
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Untitled Trigger 001
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Events
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Conditions
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Actions
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Set PlayersPlaying[1] = Player 3 (Teal)
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Set PlayersPlaying[2] = Player 4 (Purple)
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Set PlayersPlaying[3] = Player 5 (Yellow)
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Set PlayersPlaying[4] = Player 6 (Orange)
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Set PlayersPlaying[5] = Player 7 (Green)
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Set PlayersPlaying[6] = Player 8 (Pink)
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Set PlayersPlaying[7] = Player 9 (Gray)
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Set PlayersPlaying[8] = Player 10 (Light Blue)
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Set PlayersPlaying[9] = Player 11 (Dark Green)
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Set PlayersPlaying[10] = Player 12 (Brown)
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For each (Integer A) from 1 to 10, do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(PlayersPlaying[(Integer A)] slot status) Equal to Is playing
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Then - Actions
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Do nothing
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Else - Actions
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Game - Defeat PlayersPlaying[(Integer A)] with the message: Defeat!
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