- Itemming
- Events
- Unit - A unit Acquires an item
- Conditions
- Actions
- For each (Integer A) from 1 to 6, do (Actions)
- Loop - Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Item level of (Item being manipulated)) Equal to (Item level of (Item carried by (Triggering unit) in slot (Integer A)))
- Then - Actions
- Hero - Drop (Item being manipulated) from (Triggering unit)
- Else - Actions