well terraining wont be important in this map at all, and i dont know how complicated the abilities will have to be trigger-wise, but i want to make a Cell-warfare type map, where your a cell that gets invaded by viruses and you have to create defenses to protect your cell, i want the ability to move, so you can find resources around the area, want everything to be seperate, like cell wall, nucleus, all that indevidual units, upgrades, 4 resources, energy (nucleus mana, used for moving, producing units, moving things inside the cell) DNA (needed for producing units, temporary cost, when your done training the unit you get this back) Protein (cost for producing units) and fat (food would be amount you have and over 100 your cell produces fat acids that are used in production of other types of units, expanding your cell etc) want the ability to split the organs of the cell to create 2, from energy producing organs, and fat producing organs, and maybe create new just for the sake of gameplay.