- Joined
- Apr 12, 2020
- Messages
- 2
Let's play spin the wheel of spells. I'm creating a map that gives every unit/building players train/build a random spell. The spell can be any of the 385 spells in TFT. The map is plagued with crash issues and I have yet to get through a full game without it crashing. I have removed a number of spells that were causing issues, but haven't been able to root out every one. So.
Does anyone know/have a list of non-custom spells that crash the game when a unit that is not supposed to have that spell casts it? To reiterate, The question is: what spells will crash if not cast/owned by the intended unit. It could be an issue of missing animations or icons, but this is just a guess.
I have taken out the chaos family, the hero inventory, and a variety of other transformations and known problem-spells from this post: [Crash] - List of WarCraft III Crashes. I have also made it so builder units (peon, zealot, peasant, wisp) don't get spells.
What do you all think?
Does anyone know/have a list of non-custom spells that crash the game when a unit that is not supposed to have that spell casts it? To reiterate, The question is: what spells will crash if not cast/owned by the intended unit. It could be an issue of missing animations or icons, but this is just a guess.
I have taken out the chaos family, the hero inventory, and a variety of other transformations and known problem-spells from this post: [Crash] - List of WarCraft III Crashes. I have also made it so builder units (peon, zealot, peasant, wisp) don't get spells.
What do you all think?