A 4-player map designed exclusively for FFA.
Features:
- 3 Gold Mines - 14000 Main, 12500, 12000 Expansions for each player
- 2 Green Creep Camps for each player
- 4 Orange Creep Camps for each player
- 2 Red Creep Camps for each player
- 2 Goblin Merchants
- 2 Goblin Laboratories
- 4 Taverns
- 1 Market
Changelog 1/27
-Minor creep changes at Merchants lv11 > lv15
-Minor item changes at Merchants lv2 charge > lv2 charge + lv2 book
-Main a bit bigger (to put one more big building)
this was done by removing cliffs and replacing them with trees.
-Map description added (Please check if there are any grammatical errors!)
Changelog 1/31
*Map enlarged from small to medium
-Bigger mains(+more trees)
-Wider pathways
-Longer distance between each base (from 23 sec to 26 sec)
*Tower blockage on corner cliffs prevented
Changelog 6/11
-Some unintended impassable deep water has been removed
Changelog 11/27
-Gold at gold mines more generously given ( +2500 main, +1000 natural expo )
-Item loot more generously given ( +1 books at some areas )
-Minor creep difficulty change ( level 3 trapper switched to level 4 berserk )