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[Solved] Problem with damaging units in unit group

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Level 2
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Sep 2, 2017
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I am currently working for my custom spells in the items. I don't understand why it won't attack/damage picked units. Help me :( , I'm just a newbie.

  • AHoD
    • Events
      • Unit - A unit Uses an item
    • Conditions
      • (Item-type of (Item being manipulated)) Equal to Arznot'c Hood of Destruction
    • Actions
      • Game - Display to (All players) the text: Spotted complete
      • Set AHoD_CreatedUnit = (Last created unit)
      • Set AHoD_PickedUnits = (Picked unit)
      • Set AHoD_UnitsManipulated = (Hero manipulating item)
      • Set AHoD_UnitsPosition = origin
      • Set AHoD_HealEffect = Abilities\Spells\Undead\VampiricAura\VampiricAuraTarget.mdl
      • Set AHoD_Enemys = (Units within (Random real number between 625.00 and 700.00) of (Position of AHoD_UnitsManipulated) matching ((AHoD_UnitsManipulated belongs to an enemy of (Owner of AHoD_PickedUnits)) Equal to True))
      • Set AHoD_EnemysCount = (Real((Number of units in AHoD_Enemys)))
      • Floating Text - Create floating text that reads (|c00FF0000 + ((String(AHoD_EnemysCount)) + |r)) above AHoD_UnitsManipulated with Z offset 0.00, using font size 12.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
      • Floating Text - Change (Last created floating text): Disable permanence
      • Floating Text - Change the lifespan of (Last created floating text) to 3.50 seconds
      • Floating Text - Change the fading age of (Last created floating text) to 0.00 seconds
      • Floating Text - Set the velocity of (Last created floating text) to 18.00 towards 90.00 degrees
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • AHoD_EnemysCount Greater than 10.00
        • Then - Actions
          • Unit - Set life of AHoD_UnitsManipulated to ((Life of AHoD_UnitsManipulated) + (10.00 x AHoD_EnemysCount))
          • Special Effect - Create a special effect attached to the AHoD_UnitsPosition of AHoD_UnitsManipulated using AHoD_HealEffect
          • Special Effect - Destroy (Last created special effect)
          • Game - Display to (All players) the text: heal
        • Else - Actions
      • Unit Group - Pick every unit in AHoD_Enemys and do (Actions)
        • Loop - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (AHoD_PickedUnits belongs to an enemy of (Owner of AHoD_UnitsManipulated)) Equal to True
            • Then - Actions
              • Unit - Create 1 Dummy (Arcz) for (Owner of AHoD_UnitsManipulated) at (Position of AHoD_PickedUnits) facing (Position of AHoD_UnitsManipulated)
              • Unit - Cause AHoD_CreatedUnit to damage AHoD_PickedUnits, dealing (175.00 + (15.00 x AHoD_EnemysCount)) damage of attack type Chaos and damage type Normal
              • Special Effect - Create a special effect attached to the overhead of AHoD_PickedUnits using Abilities\Spells\Undead\DarkRitual\DarkRitualTarget.mdl
              • Special Effect - Destroy (Last created special effect)
              • Game - Display to (All players) the text: damage
            • Else - Actions
      • Unit Group - Remove all units from AHoD_Enemys
      • Game - Display to (All players) the text: remove complete
 
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