Hey everybody I need your help.
At the moment I creating my version of DotA (with a template (Ai Basics) from aleksandarB ) and parts of the AOS AI System created by Shinji.
When I play 20+ min I get this error: (sorry for my german/english mix editor I'm from germany ^^")
I browse some forums and this error appears most of the time when something is wrong with the map maker script.
I show you the AI Skill System. Its with hashtable and I dont understand it complete but it works normally until the error message comes:
"REINIGUNG" + "HEILIGE KUR" + "GERECHTIGKEITS-AURA" are the normal hero skills and "WÄCHTER-ENGEL" is the ultimate skill. (There are no level skip for the ultimate) The hero max. level is 25. The attribute skill will not be learned, because I thought its a part of the collaps.
This is the AI-learns-a-skill code. I dont touch it and it works too.
But my therory is that one trigger filled with over 20 heroes data in the hashtable with the "TempInteger" and "TempInteger2" variable collaps after 20+ min.
My question is: Is the hashtable system not compatible with my patch (1.27) or is there another way that uses hashtable for AI Skill learning and is more easier?
At the moment I creating my version of DotA (with a template (Ai Basics) from aleksandarB ) and parts of the AOS AI System created by Shinji.
When I play 20+ min I get this error: (sorry for my german/english mix editor I'm from germany ^^")
I browse some forums and this error appears most of the time when something is wrong with the map maker script.
I show you the AI Skill System. Its with hashtable and I dont understand it complete but it works normally until the error message comes:
"REINIGUNG" + "HEILIGE KUR" + "GERECHTIGKEITS-AURA" are the normal hero skills and "WÄCHTER-ENGEL" is the ultimate skill. (There are no level skip for the ultimate) The hero max. level is 25. The attribute skill will not be learned, because I thought its a part of the collaps.
This is the AI-learns-a-skill code. I dont touch it and it works too.
But my therory is that one trigger filled with over 20 heroes data in the hashtable with the "TempInteger" and "TempInteger2" variable collaps after 20+ min.
My question is: Is the hashtable system not compatible with my patch (1.27) or is there another way that uses hashtable for AI Skill learning and is more easier?