hi all .
this trigger doesnt work.
plz help.
this trigger doesnt work.
plz help.
- First
-
Events
- Time - Elapsed game time is 0.01 seconds
- Conditions
-
Actions
- Set NumberofHeroes = (NumberofHeroes + 1)
- Set Hero[NumberofHeroes] = Paladin
- Set NumberofHeroes = (NumberofHeroes + 1)
- Set Hero[NumberofHeroes] = Archmage
- Set NumberofHeroes = (NumberofHeroes + 1)
- Set Hero[NumberofHeroes] = Mountain King
- Set NumberofHeroes = (NumberofHeroes + 1)
- Set Hero[NumberofHeroes] = Blood Mage
- Set NumberofHeroes = (NumberofHeroes + 1)
- Set Hero[NumberofHeroes] = Blademaster
- Set NumberofHeroes = (NumberofHeroes + 1)
- Set Hero[NumberofHeroes] = Far Seer
- Set NumberofHeroes = (NumberofHeroes + 1)
- Set Hero[NumberofHeroes] = Tauren Chieftain
- Set NumberofHeroes = (NumberofHeroes + 1)
- Set Hero[NumberofHeroes] = Shadow Hunter
- Set NumberofHeroes = (NumberofHeroes + 1)
- Set Hero[NumberofHeroes] = Death Knight
- Set NumberofHeroes = (NumberofHeroes + 1)
- Set Hero[NumberofHeroes] = Lich
- Set NumberofHeroes = (NumberofHeroes + 1)
- Set Hero[NumberofHeroes] = Dreadlord
- Set NumberofHeroes = (NumberofHeroes + 1)
- Set Hero[NumberofHeroes] = Crypt Lord
- Random
-
Events
- Player - Player 1 (Red) types a chat message containing -random as An exact match
- Player - Player 2 (Blue) types a chat message containing -random as An exact match
- Player - Player 3 (Teal) types a chat message containing -random as An exact match
- Player - Player 4 (Purple) types a chat message containing -random as An exact match
- Player - Player 5 (Yellow) types a chat message containing -random as An exact match
- Player - Player 6 (Orange) types a chat message containing -random as An exact match
- Player - Player 7 (Green) types a chat message containing -random as An exact match
- Player - Player 8 (Pink) types a chat message containing -random as An exact match
- Player - Player 9 (Gray) types a chat message containing -random as An exact match
- Player - Player 10 (Light Blue) types a chat message containing -random as An exact match
- Player - Player 11 (Dark Green) types a chat message containing -random as An exact match
- Player - Player 12 (Brown) types a chat message containing -random as An exact match
- Conditions
-
Actions
-
For each (Integer A) from 1 to 100, do (Actions)
-
Loop - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- PlayerHaveHero[(Player number of (Triggering player))] Equal to False
-
Then - Actions
- Set RandomNumber = (Random integer number between 1 and NumberofHeroes)
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- HeroUsed[RandomNumber] Equal to False
-
Then - Actions
- Unit - Create 1 Hero[RandomNumber] for (Triggering player) at (Center of (Playable map area)) facing Default building facing degrees
- Set PlayerHaveHero[(Player number of (Triggering player))] = True
- Set HeroUsed[RandomNumber] = True
- Else - Actions
-
If - Conditions
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Loop - Actions
-
For each (Integer A) from 1 to 100, do (Actions)
- Ar
-
Events
- Player - Player 1 (Red) types a chat message containing -ar as An exact match
- Conditions
-
Actions
-
For each (Integer A) from 1 to 100, do (Actions)
-
Loop - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- PlayerHaveHero[(Player number of (Triggering player))] Equal to False
-
Then - Actions
- Set RandomNumber = (Random integer number between 1 and NumberofHeroes)
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- HeroUsed[RandomNumber] Equal to False
-
Then - Actions
- Unit - Create 1 Hero[RandomNumber] for (Triggering player) at (Center of (Playable map area)) facing Default building facing degrees
- Set PlayerHaveHero[(Player number of (Triggering player))] = True
- Set HeroUsed[RandomNumber] = True
- Else - Actions
-
If - Conditions
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Loop - Actions
-
For each (Integer A) from 1 to 100, do (Actions)