- Joined
- Mar 7, 2005
- Messages
- 824
Hello guys,
sunchip answered a similar question, but he wanted to play a alternate stand animation to use just one model for e.g. Shield left and right. Sure it's easier to use, if you only create one item and just flip it within the animation to make it fit for the right and the left hand.
But my question now is, and therefore I started a new thread:
How is it possible to play attack animations of an Item? For example I'll create a bow and added the attack animation to it. Should work fine if you use this bow as unit, but floating bows suck.. So I attached it to a unit, doesn't mather if you use an item with the ability for it or adding it as special effect (though I don't think this method works with animations).
So, finally, is it possible to play the attack animation of the attached Bow, when the real Unit attacks? It just sucks when you have some statue like Bow, that normally gets streched to shot arrows.
sunchip answered a similar question, but he wanted to play a alternate stand animation to use just one model for e.g. Shield left and right. Sure it's easier to use, if you only create one item and just flip it within the animation to make it fit for the right and the left hand.
But my question now is, and therefore I started a new thread:
How is it possible to play attack animations of an Item? For example I'll create a bow and added the attack animation to it. Should work fine if you use this bow as unit, but floating bows suck.. So I attached it to a unit, doesn't mather if you use an item with the ability for it or adding it as special effect (though I don't think this method works with animations).
So, finally, is it possible to play the attack animation of the attached Bow, when the real Unit attacks? It just sucks when you have some statue like Bow, that normally gets streched to shot arrows.