- Joined
- Jul 13, 2006
- Messages
- 140
So, this trigger doesn't really work, I have no idea why, and I have made multiple tests.
And I also want it to reveal the position of the casting unit for 15 second, but what action does that? (they confuse me)
And I also want it to reveal the position of the casting unit for 15 second, but what action does that? (they confuse me)
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Trigger
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Events
- Unit - A unit Begins channeling an ability
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Conditions
- (Ability being cast) Equal to Flamestrike
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Actions
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Unit Group - Pick every unit in (Units in (Playable map area) matching ((Unit-type of (Picked unit)) Equal to Farm)) and do (Actions)
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Loop - Actions
- Player Group - Add Player 1 (Red) to PlayerG
- Player Group - Add (Owner of (Picked unit)) to PlayerG
- Set AMPoint = (Position of (Casting unit))
- Cinematic - Ping minimap for PlayerG at AMPoint for 4.00 seconds, using a Simple ping of color (100.00%, 100.00%, 0.00%)
- Custom script: call RemoveLocation(udg_AMPoint)
- Set AMPoint = (Target point of ability being cast)
- Cinematic - Ping minimap for PlayerG at AMPoint for 15.00 seconds, using a Simple ping of color (100.00%, 0.00%, 0.00%)
- Custom script: call RemoveLocation(udg_AMPoint)
- Player Group - Remove (Owner of (Picked unit)) from PlayerG
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Loop - Actions
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Unit Group - Pick every unit in (Units in (Playable map area) matching ((Unit-type of (Picked unit)) Equal to Farm)) and do (Actions)
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Events