- Joined
- Jun 15, 2019
- Messages
- 77
Welcome to the forum post for Path of the Damned Revamp, a hobby campaign I'm currently working on that aims to spice up and add a different approach to the classic undead campaign. This campaign features the all the original missions as well as a newly added mission taking place as the new mission 3. The main focus of this revamp is to fundamentally change how the undead function as a race via introducing a more impactful Raise Dead. Every unit raised will now be a new unique unit based off of what you killed, albeit with weaker stats. These units are permanent but will not last long against their stronger living counterparts and as such you will constantly need to keep moving forward to crush your foes under a wall of literal bodies. While your necromancers start out with only the ability to raise feeble zombies from corpses, your power will grow as you conquer more and grow your Scourge.
The next important addition is a strategic layer consisting of both picking Arthas Menethil's abilities at the start of every mission and purchasing upgrades for your units to improve their capabilities. The campaign features 3 Difficulty levels each with their own specific achievement attached so that you may prove your mastery of the missions. This release contains the first 3 maps that are available for testing.
Keep in mind this is a beta version and bugs are likely if not expected!
Requires patch version -> 1.32.10.17165
Have fun!
Known Issues: Nathanos managing to spawn himself on the side of a cliff at the start of mission 3.
Secondary heroes do not correctly carry over from mission 2 to 3.
The next important addition is a strategic layer consisting of both picking Arthas Menethil's abilities at the start of every mission and purchasing upgrades for your units to improve their capabilities. The campaign features 3 Difficulty levels each with their own specific achievement attached so that you may prove your mastery of the missions. This release contains the first 3 maps that are available for testing.
Keep in mind this is a beta version and bugs are likely if not expected!
Requires patch version -> 1.32.10.17165
Have fun!
Known Issues: Nathanos managing to spawn himself on the side of a cliff at the start of mission 3.
Secondary heroes do not correctly carry over from mission 2 to 3.
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