Basic Overview of Plan
any people have been asking about what our plans with
Wc3:WoW is and how things are moving. This article should help provide some information on what we plan to do and focus on within the next two Open Beta releases, so I strongly encourage those of you who care about Wc3:WoW to read the rest of this article.
irst, I will discuss what our plan is for the upcoming Open Beta. Work on it has been coming along nicely and we're mainly focussing on one thing at the moment, but will work around to the other as we finish more and more new features. At the moment, we're just adding new features such as the Mailing System and the Looting System. We are also pretty much redoing all classes much more accurately to WoW than the way we had them before.
nother major thing we're focussing on for the upcoming Open Beta is Player Versus Environment(
PvE) aspects of the game, such as making combat against mobs better and making instances much more tactical than they were many years ago. The upcoming Open Beta will feature only one or two low level instances. One of which that will definately be in the beta is the Horde dungeon:
Ragefire Chasm, which is recommended for levels 13-18. What is the purpose of this dungeon? It's meant mainly for players to complete quests given to them from members of the Horde faction and can also be useful simply for levelling purposes, since
Ragefire Chasm mobs give players better experience (
xp) to low level players at the recommended levels.
ur plan to make instances more tactical, meaningful, and enjoyable, is to make the player in charge of the party to have almost complete control of the party members. For example, we plan to add a function that will allow the player to open a list of commands such as "Heal Target", "Sap Target", or "Attack Target". This new idea will help make instances easier and more organized. It's a new way to be in total control of your party, and if the party wipes, it will most likely be your fault. It's not required to command your party, but your chances of survivabilty are far more increased if you keep your party organized and issue necessary orders at the right times.
he second plan is after we've finished a bunch of PvE aspects of the game for the upcoming Open Beta, we plan to begin working hard on PvP elements of the game and make the A.I. (
PvP-wise) much more intelligent. We may also consider adding the battleground Warsong Gulch(
WSG) to make our new
Honor System more of use to the players. But the team has not discussed too much of the PvP aspects of the game too much as far as battlegrounds go.
ut the main thing we plan to focus on is the A.I. of Player-Bots when engaged by hostile Players/Player-Bots. Our studies show that when a player engages or is engaged in the wilderness while questing or grinding that the player will try harder to kill his prey/predator with more effort than in the battlegrounds. The reason for this is because players fear to lose durability and are more aggrovated to have to deal with a mob and an annoying player, both trying to kill them. In battlegrounds, you lose no durability and you usually try to attack what ever hostility you can find; meaning that you usually could care less what hostile player you attack. Although when a hostile player is holding the flag, then you have a better goal and put more effort into winning.
n the Open Beta
after the upcoming Open Beta, we're going to pretty much increase the difficulty of Player-Bots both PvE and PvP-wise, but primarily PvP-wise. For example, when a Player-Bot is engaged in combat by another Player or Player-Bot, the two targets will try to accomplish one of the two main priorities. One priority is to engage the target in close-combat and keep the target slowed and in range for melee damage or other close-combat advantages such as imobilizing the target. The other priority is to keep away from the target, but to be in just enough range to cast spells and other offensive ranged attacks while the target is out of range (
if melee) This will make Player-Bots much smarter and make them much harder. The only thing in the way is if the real Player has good gear, since we will most likely not have Player-Bots equipping good gear.
ell now you know what the basic layout of our plans are, and hopefully this will have answered a variety of questions you may have had on your mind. Thanks a lot to those of you who have read this article. Feel free to leave posts either at our forum or post comments in this article if you have other questions that need answering that relates to the PvE/PvP plans we have.
~
Wc3:WoW Team.