Chaosy
Tutorial Reviewer
- Joined
- Jun 9, 2011
- Messages
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Newer problems are mentioned in the comments. The initial post is solved!
Hello. I was playing around in Maya for a school project and figured I'd try to import some models to Wc3. However.. there is no converter from Maya to mdx files. So I had to do a pretty bad solution.
The test model is created in Maya:
I save as FBX and then open it in 3DS Max to make sure it looks ok.
I convert from FBX to OBJ and then from OBJ to MDX. And in MDX:
as you see the model has been rotated without me doing anything.
Hello. I was playing around in Maya for a school project and figured I'd try to import some models to Wc3. However.. there is no converter from Maya to mdx files. So I had to do a pretty bad solution.
The test model is created in Maya:
![9f08bdfef41e0fdec46874c97c0291b8.png](/proxy.php?image=http%3A%2F%2Fi.gyazo.com%2F9f08bdfef41e0fdec46874c97c0291b8.png&hash=3b44747bf52be8494ac1c41bafa4fb86)
I save as FBX and then open it in 3DS Max to make sure it looks ok.
![113fae65dfe7fdf8ff910fe5bc55f703.png](/proxy.php?image=http%3A%2F%2Fi.gyazo.com%2F113fae65dfe7fdf8ff910fe5bc55f703.png&hash=dcb2a0971e64a3fdd9614af1537d6e13)
I convert from FBX to OBJ and then from OBJ to MDX. And in MDX:
![6481a742f509ebdbb5d5e06fc77a4c66.png](/proxy.php?image=http%3A%2F%2Fi.gyazo.com%2F6481a742f509ebdbb5d5e06fc77a4c66.png&hash=938b3427d4539a04901d384077f37b5d)
as you see the model has been rotated without me doing anything.
Last edited: