So far I have a missile system that uses hashtables.
This is what I want but I don't know the best way to go about doing it.
I want a unit to be only damaged every 0.25 seconds as long as they are within range of the missile. Perhaps check that the timer = 0 before dealing damage. However I need it to be able to take damage from other missiles as well. So I need a individual timer to keep track of every missile that hit the unit.
This is what I want but I don't know the best way to go about doing it.
I want a unit to be only damaged every 0.25 seconds as long as they are within range of the missile. Perhaps check that the timer = 0 before dealing damage. However I need it to be able to take damage from other missiles as well. So I need a individual timer to keep track of every missile that hit the unit.