• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 Hive's 6th HD Modeling Contest: Mechanical is now open! Design and model a mechanical creature, mechanized animal, a futuristic robotic being, or anything else your imagination can tinker with! 📅 Submissions close on June 30, 2024. Don't miss this opportunity to let your creativity shine! Enter now and show us your mechanical masterpiece! 🔗 Click here to enter!

[JASS] Morph System, help fix :3

Status
Not open for further replies.
Level 13
Joined
Jul 26, 2008
Messages
1,009
Alright, I have a little bit of familiarity on using Morphs. Enough to get through a Morph system using 6 Morphs.

I'm eventually going to transfer this system and everything in the map over to a druid in another map. Right now the system works fine, save for minor glitches like the snap dragon being under water and he'll sometimes play dead which leads to the morph getting removed.

Here's the premise: The 3 forms used are Raven, Bear, and Robogoblin. There's a 4th skill that takes the 3 current forms and turns them into 3 new forms which use the same orderstrings.

When the unit morphs, it removes all the other morph skills and adds animal skills. When it transfers back, it removes all the animal skills and returns the morph skills.

I've been trying to use permanence to help. I'm hoping someone can give me some pointers on how to make it run smoothly and efficiently.

Here is the test map. I've commented to help read it, but it's actually quiet easy to read thanks to sensical naming :) It doesn't use any of the systems in map, I believe (Except preload but c'mon.)
 

Attachments

  • Spellmaker Map.w3x
    256.5 KB · Views: 49
Last edited:
Status
Not open for further replies.
Top