@Fan - Hmm, his legs and waist proportions are slightly off. The legs need to be bigger, the waist raised a bit, and the legs overall bigger and fatter.
I think Sorceress animations would be best, because then he'll swim. But maybe that's just me. You'll have to slightly edit them in WarForger though, and make him go a bit under the ground so it looks like he swims. Certainly doable though!
Alright, first WIP from me:
It's a ramming galley\drakkar\pentekonter. Idea from Age of Mythology. It comes up in melee range and smashes stuff with the hammer\spike thing.
Lol, Fan, why does he have an armored Mohawk? is there a troll in there?
Not enough polies. You could get away with a much higher res tent.
It's a ram with a terribad texture. You get close to a ship with it and then hammer it.Debode: what is that pencil shaped spike on the front?
It's a ram with a terribad texture. You get close to a ship with it and then hammer it.
Front page contestant/model list is updated. 2 more days and only 2 finished contestants so far [pyra has 2 entries but he only gets to pick one ]
creative weapon is inefficient weapon
This contest is now officially over. We have a winner!NARWHALS
Show a real narwhal.
I love how far from a success this contest was.
I cant imagine why. i mean, we had such a bomb-diggity theme....
Finish Model!!!
Well Here's my Finished model, i didnt have time to finish it exactly what it should be, but i think this is good enough, so here he is....German Diver!!!
Time to submit my model. It did not turn out 100% as I planned it( basicly because itis missing the rider),
but I'm completely satisfied with the result of the seahorse.
Everything is made from scratch.
There isn't much background behind this model, besides I always liked the whole appearance of seahorses.
It is also a pity that there are only so few games containing them, especially wc3.
I also went for a mythical style, because that fits quite well wc3, but also seahorses themself.
My hippocampus could be a guardian of Atlantis or somthing I believe.
Attachment points list:
Hand Left, Hand Right, Weapon, Chest, Head, Overhead, Origin
I also suggest using the map, because I already prepared everything for testing.
As my final words I say again: Good luck to everyone participating in this contest
Update(28th Feb): added a 2nd attack animation, a dissipate animation and a spell slam animation.