- Joined
- Oct 6, 2008
- Messages
- 759
Thank you for your time. I would be glad do explain once again my point of view as a judge.
1.I right clicked like hell to interact with quest givers. Only when all 4 heroes surrounded the unit did the designated event started. There are plenty of creative approaches into quests and that was pretty basic.
2.The questions in the dialogues were bizzare to be the most. And again if you release a map for both single and multiplayer it should work for both of them. There it just gives all perks to all heroes.
3.I am sorry you feel that way but I totally disagree with your comprehension of creativity. You might have replaced one of the humans with an orc and it would look exactly like the Shrek party. I don't find this creative, I find it random. Creative would be a hero selection screen like those who use arrows to navigate and buttons to observe them in action before selecting. But not a group of horse,men,woman who use a basic posses to choose heroes without even the spell icon changed.
4.You'v stated that your map is for multiplayer, not that it would missbehave in single player and cause bugs to appear. If you make a single player mode be sure to test it out too next time. I was completely able to test it in multiplayer too. Alas never finished it because people just left numerous times.
5.For the golems, when there are so many random columns around the map the feel that 'this exact combination ' would work is lost. If you had created a pattern before that destroying columns (that I never did because it was way too easy anyway) award bonuses of many possibilities I would take my time to explore it furthermore.
6.For the dispel - I know what dispell does, it is just that it was never needed in the first place. Golems were extremely easy and that 2 minute poison ?? I never discovered it.
I hope that clears thing out a bit.
Also since your entry was first I was able to communicate with baasee about it before he dissapeared and he agreed on my points.
Thank you once again for giving me this opportunity.
1.I right clicked like hell to interact with quest givers. Only when all 4 heroes surrounded the unit did the designated event started. There are plenty of creative approaches into quests and that was pretty basic.
2.The questions in the dialogues were bizzare to be the most. And again if you release a map for both single and multiplayer it should work for both of them. There it just gives all perks to all heroes.
3.I am sorry you feel that way but I totally disagree with your comprehension of creativity. You might have replaced one of the humans with an orc and it would look exactly like the Shrek party. I don't find this creative, I find it random. Creative would be a hero selection screen like those who use arrows to navigate and buttons to observe them in action before selecting. But not a group of horse,men,woman who use a basic posses to choose heroes without even the spell icon changed.
4.You'v stated that your map is for multiplayer, not that it would missbehave in single player and cause bugs to appear. If you make a single player mode be sure to test it out too next time. I was completely able to test it in multiplayer too. Alas never finished it because people just left numerous times.
5.For the golems, when there are so many random columns around the map the feel that 'this exact combination ' would work is lost. If you had created a pattern before that destroying columns (that I never did because it was way too easy anyway) award bonuses of many possibilities I would take my time to explore it furthermore.
6.For the dispel - I know what dispell does, it is just that it was never needed in the first place. Golems were extremely easy and that 2 minute poison ?? I never discovered it.
I hope that clears thing out a bit.
Also since your entry was first I was able to communicate with baasee about it before he dissapeared and he agreed on my points.
Thank you once again for giving me this opportunity.