Hello there.
Still slowly learning how to edit models properly.
I decided to edit my first Reforged model, the Frostmourne Pedestal. I was using this reforged model for a tower in my map, but the fog effect is a pain and the collision and animations were a bit messed up.
So here is what I did :
- removed ice and related effects.
- separated Frostmourne from its pedestal resulting in two distinct geosets.
- changed rally point attachment with origin ref
- added chest and overhead ref attachments
- reduced the radius of the pedestal and slightly increased its height
- applied a 180° rotation to Frostmourne so that it is pointing to the sky
- changed the collision shape into a proper elongated box
- removed the old sequences
- created 4 sequences : stand, walk, birth and death.
Now some quick info :
- Frostmourne Geoset has ID nb 0
- Pedestal Geoset has ID 1
- Added 2 distinct animations to Frostmourne : the first one is a global sequence that translate it vertically up and down, and the other animation corresponding to the walk sequence, that is a rotation around the Z axis.
Now my problem is BOTH GEOSETS follow both animations !!!!
I cannot understand why, it never happened to me before :
Here are my Geoset anims and Geoset related bones : for Frostmourne and the pedestal :
Also, as it is important, here are the model sequences :
Why is the Pedestal Geoset using the animations used by the Frostmourne related Bone ???
NOTE : every time i save the model with Retera MSRH to MDL, it changes the properties of the 2BONES :
Sword Bone and Pedestal Bone both get "Multiple" in Geoset number and None in GeosetAnimNb...
I completely fail to understand what is going wrong. Everything else in the edited model works as expected...
Still slowly learning how to edit models properly.
I decided to edit my first Reforged model, the Frostmourne Pedestal. I was using this reforged model for a tower in my map, but the fog effect is a pain and the collision and animations were a bit messed up.
So here is what I did :
- removed ice and related effects.
- separated Frostmourne from its pedestal resulting in two distinct geosets.
- changed rally point attachment with origin ref
- added chest and overhead ref attachments
- reduced the radius of the pedestal and slightly increased its height
- applied a 180° rotation to Frostmourne so that it is pointing to the sky
- changed the collision shape into a proper elongated box
- removed the old sequences
- created 4 sequences : stand, walk, birth and death.
Now some quick info :
- Frostmourne Geoset has ID nb 0
- Pedestal Geoset has ID 1
- Added 2 distinct animations to Frostmourne : the first one is a global sequence that translate it vertically up and down, and the other animation corresponding to the walk sequence, that is a rotation around the Z axis.
Now my problem is BOTH GEOSETS follow both animations !!!!
I cannot understand why, it never happened to me before :
Here are my Geoset anims and Geoset related bones : for Frostmourne and the pedestal :
Code:
GeosetAnim {
Alpha 6 {
DontInterp,
4700: 0,
5200: 1,
7700: 1,
7800: 1,
10200: 0,
10800: 0,
}
GeosetId 0,
}
GeosetAnim {
Alpha 6 {
DontInterp,
4700: 0,
7000: 1,
7700: 1,
7800: 1,
8200: 0,
10800: 0,
}
GeosetId 1,
}
Bone "Sword" {
ObjectId 0,
GeosetId 0,
GeosetAnimId 0,
Translation 3 {
Hermite,
GlobalSeqId 0,
0: { 0, 0, 0 },
InTan { 0, 0, 0 },
OutTan { 0, 0, 0 },
1500: { 0, 0, 12 },
InTan { 0, 0, 12 },
OutTan { 0, 0, 12 },
3000: { 0, 0, 0 },
InTan { 0, 0, 0},
OutTan { 0, 0, 0 },
}
Rotation 5 {
Hermite,
3600: { 0, 0, 0, 1 },
InTan { 0, 0, 0, 1 },
OutTan { 0, 0, 0, 1 },
3850: { 0, 0, 0.7, 0.7 },
InTan { 0, 0, 0.7, 0.7 },
OutTan { 0, 0, 0.7, 0.7 },
4100: { 0, 0, 1, 0 },
InTan { 0, 0, 1, 0 },
OutTan { 0, 0, 1, 0 },
4350: { 0, 0, -0.7, 0.7 },
InTan { 0, 0, -0.7, 0.7 },
OutTan { 0, 0, -0.7, 0.7 },
4600: { 0, 0, 0, 1 },
InTan { 0, 0, 0, 1 },
OutTan { 0, 0, 0, 1 },
}
}
Bone "Pedestal" {
ObjectId 1,
GeosetId 1,
GeosetAnimId 1,
}
Also, as it is important, here are the model sequences :
Code:
Sequences 4 {
Anim "Stand" {
Interval { 0, 3500 },
MinimumExtent { -45.65800094604492, -47.87630081176758, -0.48919999599456787 },
MaximumExtent { 45.65800094604492, 47.87630081176758, 132.2310028076172 },
BoundsRadius 93.7040023803711,
}
Anim "Walk" {
Interval { 3600, 4600 },
MinimumExtent { -45.65800094604492, -47.87630081176758, -0.48919999599456787 },
MaximumExtent { 45.65800094604492, 47.87630081176758, 132.2310028076172 },
BoundsRadius 93.7040023803711,
}
Anim "Birth" {
Interval { 4700, 7700 },
NonLooping,
MinimumExtent { -45.65800094604492, -47.87630081176758, -0.48919999599456787 },
MaximumExtent { 45.65800094604492, 47.87630081176758, 132.2310028076172 },
BoundsRadius 93.7040023803711,
}
Anim "Death" {
Interval { 7800, 10800 },
NonLooping,
MinimumExtent { -45.65800094604492, -47.87630081176758, -0.48919999599456787 },
MaximumExtent { 45.65800094604492, 47.87630081176758, 132.2310028076172 },
BoundsRadius 93.7040023803711,
}
}
GlobalSequences 1 {
Duration 3000,
}
Why is the Pedestal Geoset using the animations used by the Frostmourne related Bone ???
NOTE : every time i save the model with Retera MSRH to MDL, it changes the properties of the 2BONES :
Sword Bone and Pedestal Bone both get "Multiple" in Geoset number and None in GeosetAnimNb...
I completely fail to understand what is going wrong. Everything else in the edited model works as expected...