Moderator
M
Moderator
13:58, 13th Aug 2010
ap0calypse: Rejected
ap0calypse: Rejected
(2 ratings)
All maps must be close enough to completion to allow for a good experience by the player. This does not limit beta maps that are near completion, but does limit alpha and other under construction maps that are not significantly playable.
this is basically in there. Because, there wouldn't come more new stuff - just other boss figths an ddungeons. But what awaits you, you can also experience in the current map state. That's why I've uploaded the map. However, if more think it's violating the rules in it's current state, I would take the map down and reupload it later.All maps must be close enough to completion to allow for a good experience by the player.
Okay, I've played the map for quite a while and this is what I think:
At the start, instead of just placing Altars for each player, you can use triggers to select heroes. There are tons of other methods. Also, if you are going to do this, at least provide more information to each class rather than a brief summary and use proper icon placement. I think there were only a couple of quests. It is an ORPG and only has a few quests. If it is open then you should add loads more quests. Another thing concerning the game style is the lack of shops. Nearly all ORPGs have loads of shops and a decent town, however yours has a Merchant at the very top of the town selling random mumbo jumbo and just a bunch of footmen and archers everywhere. The terrain definitely needs some improvement. Add more doodads to create a better atmosphere. The abilities were a bit low standard. I mean, three heroes had taunt and the talent trees were just copies of the 'Spell Book' ability! However, I did like how you could kill creeps and they would drop loads of unique items with different levels. If you put serious work into future versions, this map would become a success. For now, a 3/5 rating. Keep up the good work.
That's pretty much it. I liked Ragos pretty much and there it was all about dungeons and bosses and looting - no quests or anything like this. Of course, I could just make something like Impossible bosses, but just one bossfight after another would be boring, imo. I also wanted to create a world, with monsters and dungeons, not just one boss rooms.He pretty much copied Ragos ORPG exactly even with the hero models, names, some abilities, and I love me some Ragos since its all about dungeons and items almost no quests nothing really in town and only one shop to retrain and lvl 10 cap. However I can agree that most of the stuff he took from Ragos ORPG does need to be improved but I like the feel of it and its probably what the maker was going for.
No, you get it. It's just, that some icons are not shown and I have absolutly no idea why that happens. Srsly, mos passive skills (like intellect) are not shown, I have no clue why and have no idea how to avoid it. One class (I think it was the holy Paladin or the Holy Priest) has gotten all passive skills two times - one for the effect and one for the icon, because it just won't show >_>).Oh and heres another major bug, at lvl 7 assassin combat it says you get shroud of daggers... but you don't you get absolutely NOTHING For level 7 combat.