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[Trigger] Making a spell MPI

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Level 9
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Jun 25, 2009
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Hello guys, thanks for reading this post, i wanted to ask you how to make a spell MPI (multi player instansable) without any hashtables.

It is probably indexing, so can you teach me how to index not to make a spell MUI, but at least MPI.

And yes, i have searched The Hive for tutorials and i only found hashtables <.<

Any help is required, i would like you to give me a testmap on how to make a spell MPI, because theory doesn't really affect me.

Tiche3
 
Level 33
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Mar 27, 2008
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MPI and MUI
What's the difference ?
I mean, if the spell is already MUI, other unit/player can cast it at the same time as well, right ?
I mean, 2 units at the same time casting a spell of the same type, but 2 different Player Group
That is already considered as MUI/MPI, am I right ?
As far as I know, SYSTEM trigger uses MPI-type trigger, spell system doesn't use it, right ?
 
Level 20
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Jul 6, 2009
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MUI is always better,a spell/system that is MUI cannot be non-MPI (it can,actually,if you do it intentionally). Also it's obviously better to have something working for each unit rather than to work only for 1 unit for each player or only for a player.
For spells,there should be a term like SUMI (Same-unit-multi-instancing) - meaning single unit can cast a spell multiple times before the previous effect finishes (In case spell effect isn't instant).
 
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