🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
Combat - Attack 1 - Animation Backswing Point
Combat - Attack 1 - Animation Damage Point
Those are the values you want.
Backswing point is how far the hero will swing back his weapon. Damage point is when, along this swing, the enemy takes damage/fires a projectile. Adjust both for an optimal attack animation setup.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.