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Moderator
17:23, 20th Mar 2009
Pyritie: A great example of a chest attachment designed to fit a wide variety of models.
Pyritie: A great example of a chest attachment designed to fit a wide variety of models.
(9 ratings)
Yeah it's a bit messed up at some partsYou should fix sum wrap.
some places are very stretched =/Yeah it's a bit messed up at some parts
Any other suggestions?
Edit: Updated with fixed wrapping & new shoulderpads
Look at the model description and the first post in this thread (here)Do this armor works with villager ? I need this armor but this armor i too high. PLZ help me!
And i have one more question:
Why when my hero attack this armor "die"?
Did you attach the model to the villager's "chest" attachment point?im trying to attach this one to a villager male with an item but when i pick it up:
Target attachment point 1 - Shows up on the head
Target attachment point 2 - Shows up on the legs
UPDATE
The attachment is now more compatible with the villager (male) model
(as long as you remember to apply the "Third" to the unit's "Art - Required Animation Names - Attachments")
Did you attach the model to the villager's "chest" attachment point?
Did you set the "Art - Required Animation Names - Attachments" of the villager to "Third"?
Try re-downloading the armor attachments because I updated them recently to fit the villager model betterOk. now the armor have the right height but now it goes to mutch to the front. It is possible to see his back.
OBS i mean mercenary armor
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actualy its all the armors except The mage armor
Attach with a trigger or an aura. If you use sphere ability, it will display death animation during attacks.Jo kitabatake, i have a serious problem.
I attach all the items in my map, with an abillity and everything seems to work, but if he starts to fight(i use the RPGhuman model from hive) the armor dissapears and if he stops it appears again.
Is it wrong to attach with abillitys`?
Make sure you have set the correct required attachment animation name for the unit. If none of the animation names work then you're using a unit that cannot wield this armor.why is my armor on their head but i put target attachment point chest??