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M2 Bradley

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A lot of people have been requesting a M2 Bradley lately, so I decided to make this M2 Bradley "infantry fighting vehicle".

Mesh wip
Polycount: 339

EDIT:
Started making the texture.
Polycount: 329

EDIT2:
Texture update
Polycount: 305

EDIT3:
Another texture/mesh update.

EDIT4:
Added wheels and started on the turret texture.

EDIT5:
Texture nearly complete.
 

Attachments

  • M2BradleyWIP.jpg
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  • M2BradleyUVWIP_Front.jpg
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  • M2BradleyUVWIP_Back.jpg
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  • M2BradleyUVWIP_Front2.jpg
    M2BradleyUVWIP_Front2.jpg
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  • M2BradleyUVWIP_Front4.jpg
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  • M2BradleyUVWIP_Front5.jpg
    M2BradleyUVWIP_Front5.jpg
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  • M2BradleyUVWIP_Front6.jpg
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  • M2BradleyUVWIP_Back6.jpg
    M2BradleyUVWIP_Back6.jpg
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Last edited:
Level 13
Joined
Mar 24, 2007
Messages
1,313
Oh snap, That was... well really random Illidan, oh well a bradley would be cool, i sued a night elf balista thing to represent it in one of my maps... guess ill need to update that one too.

Ghost Recon advanced warfighter did in fact feature a M2 Bradley, i forget what mission, you use the thing as cover for your team or something.

Edit: oh and uh just to let you know, the M2 is an APC, it can hold like 6 soldiers or something in the back.
 
Massive_attack said:
At this rate we will have a bradley by tommorow.
No way. Even if I finish the texture today, the model still needs animations, tracks, attachment points, particles and event objects.
Can you show WIP of that texture?
Yes
 

Attachments

  • M4BradleyTextureWIP.jpg
    M4BradleyTextureWIP.jpg
    56.9 KB · Views: 159
Last edited:
Level 13
Joined
Mar 24, 2007
Messages
1,313
Uh, i see no bradley in the reasources, it looked almost done ! I hope there isnt any problems !

Didnt mean that to be nagging in any way, im just wooried
 
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