- Joined
- Mar 16, 2008
- Messages
- 941
Hey guys.
I don't even have a problem, just an idea I saw somewere ago.
We all know that effects leak, and that removed effects still keep some memory (leaks can't be cleaned completly) while units don't leak after being removed.
I thought of using dummy units for every effect...
Pro:
- Can be removed very easy due to expiration timers
- Units don't leak after being removed
Contra:
- Loading time increased dramaticly if many units are required
- I think unit creation is slower then effect creation (I can create more effects then units before it starts lagging, at least at my comp)
- Would "require" a small system: hashtable with string keys to get the unit ids
Comments? Or does it already exist?
Justify
I don't even have a problem, just an idea I saw somewere ago.
We all know that effects leak, and that removed effects still keep some memory (leaks can't be cleaned completly) while units don't leak after being removed.
I thought of using dummy units for every effect...
Pro:
- Can be removed very easy due to expiration timers
- Units don't leak after being removed
Contra:
- Loading time increased dramaticly if many units are required
- I think unit creation is slower then effect creation (I can create more effects then units before it starts lagging, at least at my comp)
- Would "require" a small system: hashtable with string keys to get the unit ids
Comments? Or does it already exist?
Justify