Sorry for my bad English…
I’m currently working on a Labyrinth map.
Actually, the maze is done and even implanted to the map. Camera System and some initializing triggers are ready to. But now I’m afraid that simple walking from corner to corner would be to boring for modern wc3 gamers, besides my maze is pretty challenging it will take time to finish it (and get bored the player even more).
Only thing that I know at this moment is that I don’t want any slaughter and ubber-elemental wars with hundreds of artifacts, shields swords and so on…
I want to create a survival horror with some special combat system (but I thing its even won’t be combat at all).
First idea was to make whole story around one person (map is single player) who had stuck in his nightmare and to release himself he had to find the exit and defeat his nightmares.
So I need suggestions for the map: a very unusual combat system, some freaky usage of inventory and so on…
I’m currently working on a Labyrinth map.
Actually, the maze is done and even implanted to the map. Camera System and some initializing triggers are ready to. But now I’m afraid that simple walking from corner to corner would be to boring for modern wc3 gamers, besides my maze is pretty challenging it will take time to finish it (and get bored the player even more).
Only thing that I know at this moment is that I don’t want any slaughter and ubber-elemental wars with hundreds of artifacts, shields swords and so on…
I want to create a survival horror with some special combat system (but I thing its even won’t be combat at all).
First idea was to make whole story around one person (map is single player) who had stuck in his nightmare and to release himself he had to find the exit and defeat his nightmares.
So I need suggestions for the map: a very unusual combat system, some freaky usage of inventory and so on…