• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Knight editing problem

Status
Not open for further replies.
Level 2
Joined
May 26, 2008
Messages
24
I am trying to add a new weapon to the knight model(or rather bandit lord model, but it's almost the same :grin:), but the sword i added doesn't appear on any of the animations of the knight, except on the death animation :sad:. I put my 2 swords in the same places where the original 2 swords were, and i made them move with the left hand. Can someone please help me fix this problem? Or, if it's not that easy, can someone please show me how to edit this model?

EDIT 1: I figured out that it had something to do with the geosetanims: i put 1 each for my swords and i also figured out that 1 means the mesh appears and 0 means the mesh doesn't appear in that animation. So i put 1 everywhere except at the decay bone and I put 0 at the decay bone. When i try to see the result, nothing changes.... Maybe it has something to do with the material or bones? Please help me someone...

EDIT 2: problem fixed.... could a mod please delete this thread?
 
Last edited:
Status
Not open for further replies.
Top