- Joined
- May 21, 2014
- Messages
- 580
Map Download:
Insanity Attack Map
Changelogs:
The old thread was closed so I created a new one.
Link to old thread: Insanity Attack Thread (old)
Check out the link for details.
TO DO LIST
1. Reduce Player count to 7~8. [ 100% ]
2. Reduce movement pathing problems and 'choppy' movements. [ 100% ]
3. Recode everything that needs to be highly refactored to a more efficient process. [ 0% ]
4. Implement skill-based difficulty. [ 0% ]
Based on the Future Releases section of the map.
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[old post]
So, I'm planning to update the map to v3.2 (v3.2a first for bug testing for the new implementation).
Here are the things I have in my mind.
1. It is really tiring to buy items for each unit you have from shops.
I am going to implement (again) a bulk buying system so that the items will be distributed to all units within the AoE range of the shop, and calculate the right cost.
2. The map is generating so many units especially at late game. To reduce this lag, I am planning to use a Unit Recycling system. Anyone knows a good system that exists already?
Insanity Attack Map
Changelogs:
Code:
v3.2a
- Added a Bulk Buying system for Military Units and Trinket Boutique only.
- Fixed a misplaced icon positioning for Critical Necklace.
v3.2b
- Updated from v3.1 to add missing key features.
- This map is still for testing purposes for v3.3.
- Decreased Faye's buff of damage increase to Chen.
- Chen's attack speed decreased.
- Decreased Jamaja's splash damage over structures.
- Decreased armor and health regeneration of Jamaja.
- Bounce attacks will not hit the same enemy anymore.
- Bounce radius increased.
- Helicopter Multishot range increased.
- Houses are now faster to build and repair.
- Better Houses now give 5 food, and is now faster to build and repair.
- Vacant Lots and their upgrades now produce 3 food.
- Vacant Lots now have a limit of 15.
- Jamaja's Tentacle spawn rate increased.
- Fixed Tentacles AI and beefed them up.
- All items balanced.
- Added -find functions. Check Logs for instructions.
- Improved dependency equivalence.
- Disabled -give command... for now.
- Charger has now a limit of 4.
v3.3
- New official and stable release of the map!
- Fixed multiple Manager creation bug.
- Power Build of Assistant Builder is now instant, and cooldown is reduced.
- Fixed misplaced icon of Lighting the Beacon.
- Reverted Chen's attack speed from the nerf hammer.
- Slightly increased Chen's evasion. She's too easy now even with Champion buffs.
- Heavily refactored enemy AI.
- Improved some of the unique abilities of enemies.
- Nothing would spawn anymore after winning the game.
- Slightly nerfed Tentacles.
- Slightly beefed Jamaja from the nerf hammer last version.
- Slightly increased Tentacle Spawn rate.
- Fixed the PvP system from giving projectile vision.
- Fixed Cold Tower model problems.
- Added Helper Towers.
- Buildable Cold Towers removed.
- Reassigned techtree requirements, shortcuts and button positoin of structures.
- Refactored the structures that can be built to fix a dependency equivalence bug.
- Modified Point Values for Triggering and as well as Score Board Calculation.
- Gate does not reposition anymore and is not allowed to be opened if there is a unit in it's pathing.
- Improved Imbued Splash Tower and Tank splash range.
- Fixed Locomotive's attack type.
- Fixed attack animation v.s. projectile launch of Tank and Locomotive.
- Changed and swapped a few projectile arts for relevance.
- Added exploding death effects to all units.
- Increased slow duration of Bolt Discharger.
- Fixed Witch's stats and cost.
- Increased aquisition range of all allied units.
- Main Builder Power Build now only sets the construction progress to 99%.
- Charger Repair icons now have a proper autocast button art.
- Barriers now have a limit of 5.
- Removed Test Mode completely.
- Accordingly colored tooltips for readability.
v4.0
- Major stability update of the map.
- Map player size has decreased to 7 from 10.
- Insanes now have 5 color identifiers.
- Choppy movements severely reduced.
- Pests now belong to Brown Insanes only.
- Quitter's Chargers won't get destroyed anymore.
- Slightly buffed Chen in stats and abilities.
- Fixed a fatal bug in stopping enemy stat improvement over time.
- Refactored Spawn limit.
v4.0a
- Major stability update of the map.
- Fixed a buggy remnant of the fatal bug said from the previous version.
- Fixed a few tooltips as well.
v4.0b
- Major stability update of the map.
- Patch fix for versions v4.0 and v4.0a.
- Fixed the fatal bug problems of v4.0 and v4.0a. Problems still persisted even when the said fix was done.
- Fixed more tooltip errors. Minor details only, though.
v4.1
- Balance changes of the map.
- Strengthened Towers.
- Greatly improved Military Unit stats.
- Removed game end time.
- Treated projectile vision alliance bug a feature... for now. Just added a few lines to remove vision of unused player slots.
The old thread was closed so I created a new one.
Link to old thread: Insanity Attack Thread (old)
Check out the link for details.
TO DO LIST
1. Reduce Player count to 7~8. [ 100% ]
2. Reduce movement pathing problems and 'choppy' movements. [ 100% ]
3. Recode everything that needs to be highly refactored to a more efficient process. [ 0% ]
4. Implement skill-based difficulty. [ 0% ]
Based on the Future Releases section of the map.
----------
[old post]
So, I'm planning to update the map to v3.2 (v3.2a first for bug testing for the new implementation).
Here are the things I have in my mind.
1. It is really tiring to buy items for each unit you have from shops.
I am going to implement (again) a bulk buying system so that the items will be distributed to all units within the AoE range of the shop, and calculate the right cost.
2. The map is generating so many units especially at late game. To reduce this lag, I am planning to use a Unit Recycling system. Anyone knows a good system that exists already?
Last edited: